Пример #1
0
        public void Select(bool SelectChildren)
        {
            if (GetType().IsSubclassOf(typeof(SceneObject)))
            {
                SceneObject s = (SceneObject)this;
                s.AddSelected(this);
            }
            else
            {
                ParentScene.AddSelected(this);
            }

            if (SelectChildren)
            {
                foreach (GameObject g in HierarchyChildren)
                {
                    g.Select(true);
                }
            }
        }
Пример #2
0
        public GameObject Clone(GameObject Parent, SceneObject Scene)
        {
            bool DictionaryCreator = CloneDictionary == null;

            if (DictionaryCreator)
            {
                CloneDictionary = new Dictionary <GameObject, GameObject>();
            }

            GameObject g = CreatorBasic.ReturnObjectOfType(GetType());

            if (!CloneDictionary.ContainsKey(this))
            {
                CloneDictionary.Add(this, g);
            }
            else
            {
                CloneDictionary[this] = g;
            }

            FillBlankClones();

            ReferenceGameObject = g;
            ParentLevel.AddObject(g, Scene);

            Stream s = new MemoryStream();

            WriteClone(new BinaryWriter(s));
            Console.Write(s.Length);
            s.Position = 0;
            g.ReadClone(new BinaryReader(s));
            s.Close();

            if (Scene != null)
            {
                Scene.AddSelected(g);
            }


            SceneObject SceneParent = Scene;

            if (!g.GetType().IsSubclassOf(typeof(SceneObject)))
            {
                if (Parent == null)
                {
                    hierarchyParent.AddHierarchyObject(g);
                }
                else
                {
                    Parent.AddHierarchyObject(g);
                }
            }
            else
            {
                SceneParent = (SceneObject)g;
            }

            foreach (GameObject child in HierarchyChildren)
            {
                if (child != this)
                {
                    child.Clone(g, SceneParent);
                }
            }

            g.PostRead();

            if (ObjectListValue.LinkedObjects.ContainsKey(this))
            {
                foreach (ObjectListValue l in ObjectListValue.LinkedObjects[this])
                {
                    if (!CloneDictionary.ContainsValue(l.Parent) && !CloneDictionary.ContainsKey(l.Parent))
                    {
                        l.add(g);
                    }
                }
            }

            if (DictionaryCreator)
            {
                CloneDictionary = null;
            }

            return(g);
        }
        public override void Update(GameTime gameTime, Window Updater)
        {
            RelativeMouse = Updater.RelativeMousePoint;
            base.Update(gameTime, Updater);
            if (ContainsMouse)
            {
                GameObject MouseObject = ReturnMouseOver(Updater);
                HighlightedObject = MouseObject;

                if (MouseManager.MouseClicked)
                {
                    if (MouseObject != null)
                    {
                        bool ShouldSelect = !MouseObject.HierarchyDragRectangle.Contains(Updater.RelativeMousePoint);

                        if (KeyboardManager.ControlPressed())
                        {
                            if (MouseObject.EditorSelected)
                            {
                                ParentScene.RemoveSelected(MouseObject);
                            }
                            else
                            {
                                ParentScene.AddSelected(MouseObject);
                                MouseObject.LeftClick(gameTime);
                            }
                        }
                        else if (KeyboardManager.ShiftPressed())
                        {
                            ShiftSelect(MouseObject);
                            MouseObject.LeftClick(gameTime);
                        }
                        else
                        {
                            if (ShouldSelect)
                            {
                                ParentScene.ClearSelected();
                                ParentScene.AddSelected(MouseObject);
                                MouseObject.LeftClick(gameTime);
                            }
                            MouseManager.SetDraggedObject(MouseObject);
                        }

                        WorldViewer.self.NeedsToRedraw      = true;
                        ObjectProperties.self.NeedsToRedraw = true;
                    }
                }

                if (MouseManager.DraggedObject == null && MouseManager.PreviousDraggedObject != null && MouseManager.PreviousDraggedObject.GetType().IsSubclassOf(typeof(GameObject)))
                {
                    if (MouseObject != null && Updater.RelativeMousePoint.X < MouseObject.HierarchyBox.X + MouseObject.HierarchyBoxOutline.Width + 2)
                    {
                        MouseObject.HierarchyExpanded = !MouseObject.HierarchyExpanded;
                        MouseObject.ModifyCollection();
                    }
                    else if (MouseObject != null && MouseManager.PreviousDraggedObject != MouseObject)
                    {
                        GameObject g = MouseManager.PreviousDraggedObject as GameObject;
                        if (!g.HierarchyObjectIschild(MouseObject))
                        {
                            MouseObject.HierarchyExpanded = true;
                            MouseObject.AddHierarchyObject(g);
                        }
                    }
                }

                if (MouseManager.mouseState.RightButton == ButtonState.Pressed && MouseManager.mouseStatePrevious.RightButton == ButtonState.Released)
                {
                    if (MouseObject != null)
                    {
                        ParentScene.ClearSelected();
                        ParentScene.AddSelected(MouseObject);
                        MouseObject.RightClick(gameTime);

                        WorldViewer.self.NeedsToRedraw      = true;
                        ObjectProperties.self.NeedsToRedraw = true;
                        HierarchyViewer.self.NeedsToRedraw  = true;
                    }
                }
            }
            else
            {
                HighlightedObject = null;
            }
        }