private void UpdateFieldState(GameTime gameTime)
        {
            if (FieldStateTime > 0)
            {
                if (fieldState == FieldState.Cloaked)
                {
                    if (CloakAlpha < 1)
                    {
                        if (!CloakCommited)
                        {
                            CloakCommited = true;
                            InstanceManager.AddDisplacementChild(this);
                        }

                        CloakAlpha += gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                        if (CloakAlpha > 1)
                        {
                            CloakAlpha = 1;
                            MyColor    = new Color(0.25f, 0.25f, 0.25f, 0) * 0;
                        }
                        else
                        {
                            MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                        }
                    }
                }
            }
            else
            {
                if (CloakAlpha > 0)
                {
                    CloakAlpha -= gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                    if (CloakAlpha < 0)
                    {
                        CloakAlpha = 0;
                        MyColor    = new Color(0.25f, 0.25f, 0.25f, 1);
                        if (CloakCommited)
                        {
                            CloakCommited = false;
                            InstanceManager.RemoveDisplacementChild(this);
                        }
                    }
                    else
                    {
                        MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                    }
                }
            }
        }
        private void UpdateFieldState(GameTime gameTime)
        {
            InvTime -= gameTime.ElapsedGameTime.Milliseconds;
            if (InvTime < 1)
            {
                if (FieldStateTime > 0)
                {
                    FieldStateTime -= gameTime.ElapsedGameTime.Milliseconds;
                    if (fieldState == FieldState.SpeedBoost)
                    {
                        if (MyColor.R > 64)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.G < 255)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                        }
                        if (MyColor.B > 64)
                        {
                            MyColor.B = (byte)Math.Max(MyColor.B - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }

                        ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(0.25f, 1, 0.5f), Size.X() * 10, 1);
                    }
                    if (fieldState == FieldState.DamageBoost)
                    {
                        if (MyColor.R < 255)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                        }
                        if (MyColor.G > 64)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.B > 64)
                        {
                            MyColor.B = (byte)Math.Max(MyColor.B - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }

                        ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(1, 0.5f, 0.25f), Size.X() * 10, 1);
                    }
                    if (fieldState == FieldState.Cloaked)
                    {
                        if (CloakAlpha < 1)
                        {
                            if (!CloakCommited && !Dead)
                            {
                                CloakCommited = true;
                                InstanceManager.AddDisplacementChild(this);
                            }

                            CloakAlpha += gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                            if (CloakAlpha > 1)
                            {
                                CloakAlpha = 1;
                                MyColor    = new Color(0.25f, 0.25f, 0.25f, 0) * 0;
                            }
                            else
                            {
                                MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                            }
                        }
                        if (FieldStateTime < 0)
                        {
                            SoundManager.Play3DSound("UnitUnCloak", new Vector3(Position.X(), Y, Position.Y()), 0.2f, 700, 3);
                        }
                    }
                }
                else
                {
                    if (CloakAlpha > 0)
                    {
                        CloakAlpha -= gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed;
                        if (CloakAlpha < 0)
                        {
                            CloakAlpha = 0;
                            MyColor    = new Color(0.25f, 0.25f, 0.25f, 1);
                            if (CloakCommited)
                            {
                                CloakCommited = false;
                                InstanceManager.RemoveDisplacementChild(this);
                            }
                        }
                        else
                        {
                            MyColor = new Color(0.25f, 0.25f, 0.25f, 1) * (1 - CloakAlpha);
                        }
                    }
                    else
                    {
                        //if (IsGhostMode)
                        //    ParticleManager.CreateParticle(new Vector3(Position.X(), Y, Position.Y()), Vector3.Zero, new Color(0.5f, 0.25f, 0.5f), Size.X() * 10, 1);

                        int TargetR = 64;
                        int TargetB = 64;

                        if (MyColor.R < TargetR)
                        {
                            MyColor.R = (byte)Math.Min(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetR);
                        }
                        else if (MyColor.R > TargetR)
                        {
                            MyColor.R = (byte)Math.Max(MyColor.R - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetR);
                        }
                        if (MyColor.G < 64)
                        {
                            MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        else if (MyColor.G > 64)
                        {
                            MyColor.G = (byte)Math.Max(MyColor.G - gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 64);
                        }
                        if (MyColor.B < TargetB)
                        {
                            MyColor.B = (byte)Math.Min(MyColor.B + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, TargetB);
                        }
                    }
                }
            }
            else
            {
                if (MyColor.R < 255)
                {
                    MyColor.R = (byte)Math.Min(MyColor.R + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
                if (MyColor.G < 255)
                {
                    MyColor.G = (byte)Math.Min(MyColor.G + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
                if (MyColor.B < 255)
                {
                    MyColor.B = (byte)Math.Min(MyColor.B + gameTime.ElapsedGameTime.Milliseconds * 60 / 1000f * CloakAlphaChangeSpeed * 255, 255);
                }
            }
        }