// Define the model. private void DefineModel(Model3DGroup group) { const int numTheta = 30; const int numPhi = 15; MeshGeometry3D mesh1 = new MeshGeometry3D(); Point3D center = new Point3D(0, 0, 1.75); mesh1.AddTexturedSphere(center, 1.5, numTheta, numPhi, true); group.Children.Add(mesh1.MakeModel("world.jpg")); // Add a point to redefine the texture area to hide the "seam." mesh1.Positions.Add(new Point3D()); mesh1.TextureCoordinates.Add(new Point(1.01, 1.01)); MeshGeometry3D mesh3 = new MeshGeometry3D(); center = new Point3D(0, 0, -1.75); mesh3.AddTexturedSphere(center, 1.5, numTheta, numPhi, true); mesh3.ApplyTransformation(D3.Rotate(D3.XVector(), center, 90)); group.Children.Add(mesh3.MakeModel("world.jpg")); // Add a point to redefine the texture area to hide the "seam." mesh3.Positions.Add(new Point3D()); mesh3.TextureCoordinates.Add(new Point(1.01, 1.01)); // Show the axes. MeshExtensions.AddAxes(group); }
public static void AddZAxis(Model3DGroup group, double length = 4, double thickness = 0.1) { MeshGeometry3D mesh = new MeshGeometry3D(); Point3D origin = D3.Origin - D3.XVector(thickness / 2) - D3.YVector(thickness / 2) - D3.ZVector(thickness / 2); mesh.AddBox(origin, D3.XVector(thickness), D3.YVector(thickness), D3.ZVector(length)); group.Children.Add(mesh.MakeModel(Brushes.Blue)); }
// Make a cube at the origin. public static void AddOrigin(Model3DGroup group, double cubeThickness = 0.102) { MeshGeometry3D mesh = new MeshGeometry3D(); Point3D origin = D3.Origin - D3.XVector(cubeThickness / 2) - D3.YVector(cubeThickness / 2) - D3.ZVector(cubeThickness / 2); mesh.AddBox(origin, D3.XVector(cubeThickness), D3.YVector(cubeThickness), D3.ZVector(cubeThickness)); group.Children.Add(mesh.MakeModel(Brushes.Black)); }