public static MainWindow.Suburban get_Suburban(MainWindow.Suburban a) { return(a); }
public static MainWindow.Suburban set_Suburban_Privilege(Boolean Privilege1, MainWindow.Suburban a) { a.Privilege = Privilege1; return(a); }
public static Boolean get_Suburban_Privilege(MainWindow.Suburban a) { return(a.Privilege); }
public static MainWindow.Suburban set_Suburban_Number(int NumberOfCar1, MainWindow.Suburban a) { a.NumberOfCar = NumberOfCar1; return(a); }
public static int get_Suburban_Number(MainWindow.Suburban a) { return(a.NumberOfCar); }
public static MainWindow.Suburban set_Suburban_Arrival(int Arrival1, MainWindow.Suburban a) { a.Arrival = Arrival1; return(a); }
public static int get_Suburban_Arrival(MainWindow.Suburban a) { return(a.Arrival); }
public static MainWindow.Suburban set_Suburban_Departure(int Departure1, MainWindow.Suburban a) { a.Departure = Departure1; return(a); }
public static int get_Suburban_Departure(MainWindow.Suburban a) { return(a.Departure); }
public static MainWindow.Suburban set_Suburban_Route(string Route1, MainWindow.Suburban a) { a.Route = Route1; return(a); }
public static string get_Suburban_Route(MainWindow.Suburban a) { return(a.Route); }
public static int get_Suburban_Track(MainWindow.Suburban a) { return(a.Track); }
public static MainWindow.Suburban set_Suburban_Track(int Track1, MainWindow.Suburban a) { a.Track = Track1; return(a); }
public static string get_Suburban_name(MainWindow.Suburban a) { return(a.Name); }
public static MainWindow.Suburban set_Suburban_Name(string Name1, MainWindow.Suburban a) { a.Name = Name1; return(a); }
public static MainWindow.Suburban set_Suburban(int Track1, string Name1, string Route1, int Departure1, int Arrival1, int NumberOfCar1, double Price1, bool FreePlaces1, bool Privilege1) { MainWindow.Suburban a = new MainWindow.Suburban(Track1, Name1, Route1, Departure1, Arrival1, NumberOfCar1, Price1, FreePlaces1, Privilege1); return(a); }