public void ButtonClicked() { m_eventToRaise.Raise(); if (m_buttonClickAudio) { m_buttonClickAudio.Play(); } }
private IEnumerator AudioAmbience() { while (true) { m_ambientPadsCue.Play(); var t = Random.Range(10f, 20f); yield return(new WaitForSecondsRealtime(t)); } }
private IEnumerator IntroSequence() { m_ambientPadsCue.Play(); yield return(new WaitForSeconds(1f)); m_showIntroUI.Raise(true); yield return(new WaitForSeconds(5f)); m_showIntroUI.Raise(false); yield return(new WaitForSeconds(1f)); //m_triggerNextSceneEvent.Raise(m_nextScene); m_triggerIntroCompleted.Raise(); }
public void Activate() { if (m_ambientPadsCue) { StartCoroutine(AudioAmbience()); } if (m_menuRhythmCue) { m_menuRhythmCue.Play(); } if (m_menuCricketsCue) { m_menuCricketsCue.Play(); } StartCoroutine(ShowMenu()); }