Пример #1
0
        int F_UP   = 16; //當關閉時 速度回多少
        public Lv(int LV)
        {
            MYLV   = LV;
            Lvalue = new Lvalue(LV);



            ball = new ball(setBall(), Lvalue.ballPos);



            pass    = new Pass(Game1.picP1, Lvalue.passPos);
            passed  = new passed();
            gSensor = new Accelerometer();                                                                      //建立 Accelerometer 類別的物件
            gSensor.ReadingChanged += new EventHandler <AccelerometerReadingEventArgs>(gSensor_ReadingChanged); //處理 Accelerometer 類別的物件的 ReadingChanged 事件
            gSensor.Start();



            MYtimer = new mytimer(LV);
            MYtimer.setPos(450, 410);
            MYtimer.start();


            nowtimer = new mytimer();
            nowtimer.setPos(400, 195);

            Fasttimer = new mytimer();
            Fasttimer.setPos(400, 195 + 60);
        }
Пример #2
0
        public Board()
        {
            settimer();//將資料庫資料轉為陣列


            for (int i = 0; i < timerF.Length; i++)
            {
                myTimerF[i] = new mytimer();
                myTimerF[i].setN(timerF[i]);
                myTimerF[i].setPos(locX, locY + 50 * i);
                myTimerS[i] = new mytimer();
                myTimerS[i].setN(timerS[i]);
                myTimerS[i].setPos(locX + 200, locY + 50 * i);
            }
        }