Пример #1
0
 public static void WriteSingle(uint address, float input)
 {
     byte[] array = new byte[4];
     BitConverter.GetBytes(input).CopyTo(array, 0);
     Array.Reverse(array, 0, 4);
     PS3.SetMemory(address, array);
 }
Пример #2
0
 private static void GetMem(uint offset, byte[] buffer, SelectAPI API)
 {
     if (API == SelectAPI.ControlConsole)
     {
         PS3.GetMemoryR(offset, ref buffer);
     }
     else if (API == SelectAPI.TargetManager)
     {
         PS3.GetMemoryR(offset, ref buffer);
     }
 }
Пример #3
0
            public static void WriteSingle(uint address, float[] input)
            {
                int length = input.Length;

                byte[] array = new byte[length * 4];
                for (int i = 0; i < length; i++)
                {
                    ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (int)(i * 4));
                }
                PS3.SetMemory(address, array);
            }
Пример #4
0
 private static byte[] GetBytes(uint offset, int length, SelectAPI API)
 {
     byte[] bytes = new byte[length];
     if (API == SelectAPI.ControlConsole)
     {
         CurrentAPI = PS3.GetCurrentAPI();
         return(PS3.DEX.GetBytes(offset, length));
     }
     if (API == SelectAPI.TargetManager)
     {
         CurrentAPI = PS3.GetCurrentAPI();
         bytes      = PS3.DEX.GetBytes(offset, length);
     }
     return(bytes);
 }
Пример #5
0
 public static void Enable(bool enabled)
 {
     if (enabled)
     {
         PS3.SetMemory(0x37fec, new byte[] { 0x40 });
         PS3.SetMemory(0x397a22, new byte[] { 1, 8 });
         PS3.SetMemory(0x397a2a, new byte[2]);
         PS3.SetMemory(0x397400, new byte[] { 0x41, 0xb0, 0, 0, 0x43, 100, 0, 0, 0x42, 0x10 });
     }
     else
     {
         PS3.SetMemory(0x3979fc, new byte[] { 0x41 });
         PS3.SetMemory(0x397a22, new byte[] { 1, 8 });
         PS3.SetMemory(0x397a2a, new byte[2]);
         PS3.SetMemory(0x397400, new byte[] { 0x41, 0xb0, 0, 0, 0x43, 100, 0, 0, 0x42, 0x10 });
     }
 }
Пример #6
0
 public static void DestroyText()
 {
     byte[] destroy = new byte[0x15];
     PS3.SetMemory(Text, destroy);
 }