Пример #1
0
 private void OnTriggerEnter(Collider other)
 {
     // Should only be called on locally owned objects
     if (dZPlayer &&
         owner == BEventManager.Instance.LocalNetworkID)
     {
         BallDroneBAnchor ballDrone = BUtils.GetComponentInHierarchy <BallDroneBAnchor>(other.gameObject);
         if (ballDrone)
         {
             CatchBallDrone(ballDrone);
         }
     }
 }
Пример #2
0
        private void ProcessRaycastHit(RaycastHit hit)
        {
            IRayCastable rayCastable = BUtils.GetComponentInHierarchy <IRayCastable>(hit.transform.gameObject, true);

            if (rayCastable != null)
            {
                // Enter
                if (rayCastablesMap.ContainsKey(rayCastable) == false)
                {
                    rayCastable.OnRayHoverEnter();
                    rayCastablesMap.Add(rayCastable, true);
                    InvokeEventIfBound(OnRayCastableEnter, rayCastable);
                }
                // Stay
                else if (rayCastablesMap.ContainsKey(rayCastable) == true &&
                         rayCastablesMap[rayCastable] == false)
                {
                    rayCastablesMap[rayCastable] = true;
                    InvokeEventIfBound(OnRayCastableStay, rayCastable);
                }
            }
        }