Пример #1
0
        internal void AddMap(string mapFileName, string fontFileName)
        {
            CharacterSet characterSet = findExistingCharsetByFileName(fontFileName);

            if (characterSet == null)
            {
                characterSet = CharacterSet.CreateFromFileName(fontFileName);
                AddCharSet(characterSet, false);
            }

            AddMap(MapDeserializer.Load(this, Path, mapFileName, characterSet));
        }
Пример #2
0
        public void Load(String fileName)
        {
            Clear(false);

            Path = fileName;

            XElement xml = XElement.Load(fileName);

            foreach (XElement node in xml.Elements("font"))
            {
                AddCharSet(CharacterSet.Load(this, node), false);
            }

            foreach (XElement node in xml.Elements("include"))
            {
                AddInclude(node.Value, false);
            }

            foreach (XElement node in xml.Elements("map"))
            {
                Map loadedMap = MapDeserializer.Load(this, node);

                AddMap(loadedMap, false);

                CharacterSet characterSet = CharSets.FirstOrDefault(set => set.UID == loadedMap.FontID);
                if (characterSet == null)
                {
                    MessageBox.Show("Unknown font: " + loadedMap.FontID);
                }
            }

            IsNew   = false;
            IsDirty = false;

            StrutureTreeChanged?.Invoke(this, null);
        }