Пример #1
0
 public static void DrawTexture(Texture2D texture, Vector2 position, Color4 color, float rotation, Vector2 origin, Vector2 scale)
 {
     DrawTexture(texture, 
         new RectangleF(position.X, position.Y, texture.Width*scale.X, texture.Height*scale.Y),
         new RectangleF(0, 0, 1, 1),  
         color, rotation, origin);
 }
Пример #2
0
        public TextureAtlas(string name, Bitmap tileMap, int tileWidth, int tileHeight)
        {
            AtlasSize = tileMap.Size;
            Textures = new Dictionary<string, Texture2D>();
            TextureID = GL.GenTexture();
            Name = name;

            GL.BindTexture(TextureTarget.Texture2D, TextureID);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            BitmapData bmpData = tileMap.LockBits(new Rectangle(0, 0, tileMap.Width, tileMap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bmpData.Width, bmpData.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0);

            tileMap.UnlockBits(bmpData);

            int index = 0;
            for (int y=0 ; y <= (tileMap.Height - tileHeight) ; y += tileHeight)
            {
                for (int x = 0; x <= (tileMap.Width - tileWidth); x += tileWidth)
                {
                    Rectangle pixelBounds = new Rectangle(x, y, tileWidth, tileHeight);
                    Texture2D texture = new Texture2D(MakeUnitRectangle(pixelBounds, tileMap.Size), TextureID);
                    texture.Name = index.ToString();
                    texture.Width = tileWidth;
                    texture.Height = tileHeight;
                    Textures.Add(texture.Name, texture);
                    index++;
                }
            }

            IsPacked = true;
        }
Пример #3
0
        /// <summary>
        /// The base DrawTexture function.
        /// </summary>
        /// <param name="texture">The texture to draw</param>
        /// <param name="destRectangle">The destination rectangle, in pixel space, where the texture is drawn</param>
        /// <param name="sourceRectangle">The source within the texture, values must be between [0-1]</param>
        /// <param name="color">The color to be applied</param>
        /// <param name="rotation">The rotation, in degrees to be applied</param>
        /// <param name="origin">The origin of the rotation, this value is in pixel space referenced from the top left of destRectangle</param>
        public static void DrawTexture(Texture2D texture, RectangleF destRectangle, RectangleF sourceRectangle, Color4 color, float rotation, Vector2 origin)
        {
            RectangleF atlasRect = texture.TextureCoordRect;
            RectangleF sourceInAtlasCoords = new RectangleF(atlasRect.Left + atlasRect.Width * sourceRectangle.Left, atlasRect.Top + atlasRect.Height * sourceRectangle.Top,
                atlasRect.Width * sourceRectangle.Width, atlasRect.Height * sourceRectangle.Height);

            GL.Enable(EnableCap.Texture2D);
            GL.PushMatrix();
            GL.Translate(destRectangle.Left + origin.X, destRectangle.Top + origin.Y, 0);
            GL.Rotate(rotation, 0.0f, 0.0f, 1.0f);
            GL.Translate(-origin.X, -origin.Y, 0);
            GL.BindTexture(TextureTarget.Texture2D, texture.ID);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            float width = destRectangle.Width;
            float height = destRectangle.Height;
            GL.Color4(color);
            GL.Begin(PrimitiveType.Quads);
            GL.TexCoord2(sourceInAtlasCoords.Left, sourceInAtlasCoords.Top);
            GL.Vertex2(0.0f, 0.0f);

            GL.TexCoord2(sourceInAtlasCoords.Right, sourceInAtlasCoords.Top);
            GL.Vertex2(width, 0.0f);

            GL.TexCoord2(sourceInAtlasCoords.Right, sourceInAtlasCoords.Bottom);
            GL.Vertex2(width, height);

            GL.TexCoord2(sourceInAtlasCoords.Left, sourceInAtlasCoords.Bottom);
            GL.Vertex2(0.0f, height);
            GL.End();
            GL.PopMatrix();
            GL.Disable(EnableCap.Texture2D);
        }
Пример #4
0
        public void PackTextures(int maxWidth = 2048, int maxHeight = 2048)
        {
            // Calculate packing
            List<KeyValuePair<string, Size>> sizeList = new List<KeyValuePair<string, Size>>();
            foreach (KeyValuePair<string, Bitmap> kvp in unpackedImages)
            {
                sizeList.Add(new KeyValuePair<string, Size>(kvp.Key, kvp.Value.Size));
            }
            RectanglePack packedRectangles = RectanglePacker.PackRectangles(sizeList, 2, maxWidth, maxHeight);

            // Build bitmaps
            Bitmap atlasBitmap = new Bitmap(packedRectangles.BoundingSize.Width, packedRectangles.BoundingSize.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            Graphics graphics = Graphics.FromImage(atlasBitmap);
            graphics.Clear(Color.Transparent);

            TextureID = GL.GenTexture();
            foreach (KeyValuePair<string, Rectangle> packedRectangle in packedRectangles.PackedRectangles)
            {
                Bitmap bitmap = null;
                if (unpackedImages.TryGetValue(packedRectangle.Key, out bitmap))
                {
                    graphics.DrawImage(bitmap, new Rectangle(packedRectangle.Value.Left, packedRectangle.Value.Top, bitmap.Width, bitmap.Height));

                    Texture2D texture = new Texture2D(MakeUnitRectangle(packedRectangle.Value, packedRectangles.BoundingSize), TextureID);
                    texture.Name = packedRectangle.Key.ToLower();
                    texture.Width = bitmap.Width;
                    texture.Height = bitmap.Height;
                    Textures.Add(texture.Name, texture);
                }            
            }
            graphics.Dispose();

            GL.BindTexture(TextureTarget.Texture2D, TextureID);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Linear);
            GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Linear);

            BitmapData bmpData = atlasBitmap.LockBits(new Rectangle(0, 0, atlasBitmap.Width, atlasBitmap.Height), ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bmpData.Width, bmpData.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0);

            
            atlasBitmap.UnlockBits(bmpData);
            atlasBitmap.Save("test.png");
            atlasBitmap.Dispose();
        }
Пример #5
0
 public static void DrawTexture(Texture2D texture, RectangleF destRectangle, Color4 color)
 {
     DrawTexture(texture, destRectangle, new RectangleF(0, 0, 1, 1), color, 0f, Vector2.Zero);
 }
Пример #6
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 public static void DrawTexture(Texture2D texture, RectangleF destRectangle, RectangleF sourceRectangle, Color4 color)
 {
     DrawTexture(texture, destRectangle, sourceRectangle, color, 0f, Vector2.Zero);
 }
Пример #7
0
 public static void DrawTexture(Texture2D texture, Vector2 position, Color4 color)
 {
     DrawTexture(texture, new RectangleF(position.X, position.Y, texture.Width, texture.Height), new RectangleF(0, 0, 1, 1), color, 0f, Vector2.Zero);
 }
Пример #8
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 public void DrawTexture(Texture2D texture, Vector2 position)
 {
     DrawTexture(
         texture,
         new RectangleF(position.X, position.Y, texture.Width, texture.Height),
         Color4.White,
         0.0f);
 }
Пример #9
0
 public void SetTexture(Texture2D texture, RectangleF destinationRectangle)
 {
     this.Texture = texture;
     this.DestinationRectangle = destinationRectangle;
     CalculateRotation();
 }
Пример #10
0
 public void DrawTexture(Texture2D texture, Vector2 position, Color4 color, float rotation, Vector2 scale)
 {
     DrawTexture(
         texture,
         position,
         color,
         rotation, 
         scale, 
         Vector2.Zero);
 }
Пример #11
0
        public void DrawTexture(Texture2D texture, Vector2 position, Color4 color, float rotation, Vector2 scale, Vector2 origin)
        {
            float x = position.X + (texture.Width * origin.X) * (1 - scale.X);
            float y = position.Y + (texture.Height * origin.Y) * (1 - scale.Y);
            float width = texture.Width * scale.X;
            float height = texture.Height * scale.Y;

            DrawTexture(
                texture,
                new RectangleF(x, y, width, height),
                color,
                rotation);
        }
Пример #12
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 public void DrawTexture(Texture2D texture, RectangleF destRectangle, Color4 color, float rotation)
 {
     AddDrawCommand(texture, destRectangle, color, rotation);
 }
Пример #13
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        private void AddDrawCommand(Texture2D texture, RectangleF destRectangle, Color4 color, float rotation)
        {
            if (bufferPosition >= renderBuffer.Length)
            {
                //TODO: Flush current buffer
                bufferPosition = 0;
            }
            RenderBatchObject batchObject = renderBuffer[bufferPosition];

            batchObject.SetTexture(texture, destRectangle);
            batchObject.Color = color.ToAbgr();
            batchObject.Rotation = rotation;
            bufferPosition++;
        }
Пример #14
0
        private void BuildFont()
        {            
            Font font = new Font(FontFamily, PointSize);
            Bitmap FontBitmap = BuildGlyphImage(font);

            BitmapData bmpData = FontBitmap.LockBits(new Rectangle(0, 0, FontBitmap.Width, FontBitmap.Height), 
                ImageLockMode.ReadWrite, System.Drawing.Imaging.PixelFormat.Format32bppArgb);

            byte[] pixelData = new byte[bmpData.Stride * bmpData.Height];
            Marshal.Copy(bmpData.Scan0, pixelData, 0, bmpData.Stride * bmpData.Height);
            for (int r = 0; r < bmpData.Height; ++r)
            {
                int rowOffset = r * bmpData.Stride;
                for (int c = 0; c < bmpData.Width; c += 1)
                { 
                    int offset = rowOffset + c * 4;
                    byte grayValue = (byte)(pixelData[offset] * 0.11 + pixelData[offset + 1] * 0.59 + pixelData[offset + 2] * 0.3);

                    pixelData[offset] = 255;
                    pixelData[offset + 1] = 255;
                    pixelData[offset + 2] = 255;
                    pixelData[offset + 3] = (byte)(255 - grayValue);
                }
            }

            Marshal.Copy(pixelData, 0, bmpData.Scan0, pixelData.Length);

            int textureID = GL.GenTexture();
            FontTexture = new Texture2D(new RectangleF(0.0f, 0.0f, 1f, 1f), textureID);
            FontTexture.Width = bmpData.Width;
            FontTexture.Height = bmpData.Height;

            GL.BindTexture(TextureTarget.Texture2D, FontTexture.ID);
            
            GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, bmpData.Width, bmpData.Height, 0,
                OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bmpData.Scan0);

            FontBitmap.UnlockBits(bmpData);
            FontBitmap.Dispose();
        }