Пример #1
0
        public static void NotifyUserAdded(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }
Пример #2
0
        public static void NotifyUserAdded(PlayerInfo src, Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(0x7802, 0x2, 0, 0x2000, 0, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
            BlazeServer.Log("[CLNT] #" + src.userId + " [7802:0001] NotifyUserAdded", System.Drawing.Color.Black);
        }
Пример #3
0
        public static void LookUpUser(Blaze.Packet p, PlayerInfo pi, NetworkStream ns)
        {
            List <Blaze.Tdf> result = new List <Blaze.Tdf>();

            result.Add(BlazeHelper.CreateUserDataStruct(pi, "EDAT"));
            result.Add(Blaze.TdfInteger.Create("FLGS", 3));
            result.Add(BlazeHelper.CreateUserStruct(pi));
            byte[] buff = Blaze.CreatePacket(p.Component, p.Command, 0, 0x1000, p.ID, result);
            ns.Write(buff, 0, buff.Length);
            ns.Flush();
        }