Пример #1
0
        ///<summary>
        /// Constructs a new space for things to live in.
        ///</summary>
        ///<param name="parallelLooper">Used by the space to perform multithreaded updates. Pass null if multithreading is not required.</param>
        public Space(IParallelLooper parallelLooper)
        {
            timeStepSettings = new TimeStepSettings();

            this.parallelLooper = parallelLooper;

            SpaceObjectBuffer = new SpaceObjectBuffer(this);
            EntityStateWriteBuffer = new EntityStateWriteBuffer();
            DeactivationManager = new DeactivationManager(TimeStepSettings, ParallelLooper);
            ForceUpdater = new ForceUpdater(TimeStepSettings, ParallelLooper);
            BoundingBoxUpdater = new BoundingBoxUpdater(TimeStepSettings, ParallelLooper);
            BroadPhase = new DynamicHierarchy(ParallelLooper);
            NarrowPhase = new NarrowPhase(TimeStepSettings, BroadPhase.Overlaps, ParallelLooper);
            Solver = new Solver(TimeStepSettings, DeactivationManager, ParallelLooper);
            NarrowPhase.Solver = Solver;
            PositionUpdater = new ContinuousPositionUpdater(TimeStepSettings, ParallelLooper);
            BufferedStates = new BufferedStatesManager(ParallelLooper);
            DeferredEventDispatcher = new DeferredEventDispatcher();

            DuringForcesUpdateables = new DuringForcesUpdateableManager(timeStepSettings, ParallelLooper);
            BeforeNarrowPhaseUpdateables = new BeforeNarrowPhaseUpdateableManager(timeStepSettings, ParallelLooper);
            BeforeSolverUpdateables = new BeforeSolverUpdateableManager(timeStepSettings, ParallelLooper);
            BeforePositionUpdateUpdateables = new BeforePositionUpdateUpdateableManager(timeStepSettings, ParallelLooper);
            EndOfTimeStepUpdateables = new EndOfTimeStepUpdateableManager(timeStepSettings, ParallelLooper);
            EndOfFrameUpdateables = new EndOfFrameUpdateableManager(timeStepSettings, ParallelLooper);
        }
Пример #2
0
 /// <summary>
 /// Called when the updateable is removed from its solver.
 /// </summary>
 /// <param name="oldSolver">Solver from which the updateable was removed.</param>
 public virtual void OnRemovalFromSolver(Solver oldSolver)
 {
 }
Пример #3
0
 ///<summary>
 /// Called when the updateable is added to a solver.
 ///</summary>
 ///<param name="newSolver">Solver to which the updateable was added.</param>
 public virtual void OnAdditionToSolver(Solver newSolver)
 {
 }