void Reset() { queItems.Clear(); bd = null; bt = TBDatabase.GetBuildingType(7); //building.Type); bd = bt.GetDefine(1); //building.Level); // delete old items of each content for (int j = rtUnitQueList.childCount - 1; j >= 0; j--) { Destroy(rtUnitQueList.GetChild(j).gameObject); } for (int i = 0; i < building.queUnitGen.Count; ++i) { GenQueItem item = building.queUnitGen[i]; GameObject go = (GameObject)Instantiate(prefabUnitQueItem, Vector3.zero, Quaternion.identity); go.transform.SetParent(rtUnitQueList); go.transform.localScale = Vector3.one; RectTransform rt = go.GetComponent <RectTransform>(); rt.anchoredPosition = new Vector2(i * -100, 0); UIUnitQueItem script = go.GetComponent <UIUnitQueItem>(); script.Init(this, item); queItems.Add(script); Debug.Log("queItems.Add " + queItems.Count.ToString() + "unitID:" + item.unitID.ToString()); } // delete old items of each content for (int j = rtUnitList.childCount - 1; j >= 0; j--) { Destroy(rtUnitList.GetChild(j).gameObject); } int sz = TBDatabase.GetArmyTypeCount(); for (int i = 0; i < sz; ++i) { int col = i / 2; int row = i % 2; GameObject go = (GameObject)Instantiate(prefabUnitItem, Vector3.zero, Quaternion.identity); go.transform.SetParent(rtUnitList); go.transform.localScale = Vector3.one; RectTransform rt = go.GetComponent <RectTransform>(); rt.anchoredPosition = new Vector2(col * 160, row * -160); UIUnitItem script = go.GetComponent <UIUnitItem>(); script.Init(this, i); } rtUnitList.sizeDelta = new Vector3(160 * ((sz + 1) / 2), 310); }
public void UnitGenAdd(int unitID) { Debug.Log("UnitCreate " + unitID.ToString()); GenQueItem item = building.UnitGenAdd(unitID, 1); // search unit que list with given unit id int idx = queItems.FindIndex(x => x.item.unitID == unitID); Debug.Log("UnitCreate idx:" + idx.ToString()); if (idx == -1) { GameObject go = (GameObject)Instantiate(prefabUnitQueItem, Vector3.zero, Quaternion.identity); go.transform.SetParent(rtUnitQueList); go.transform.localScale = Vector3.one; RectTransform rt = go.GetComponent <RectTransform>(); rt.anchoredPosition = new Vector2(queItems.Count * -100, 0); UIUnitQueItem script = go.GetComponent <UIUnitQueItem>(); script.Init(this, item); queItems.Add(script); Debug.Log("queItems.Add " + queItems.Count.ToString() + "unitID:" + item.unitID.ToString()); } }