protected override void initWithGear(CCFactoryGear gear) { base.initWithGear(gear); _rotationX = 0; _rotationY = 0; _rotationSortingOrder = kRotationSortingOrder.YXZ; _scaleZ = 1; _positionZ = 0; }
protected override void init() { CCFactoryGear gear = CCFactory.Instance.takeGear(CCFactory.KEY_SPRITE); initWithGear(gear); this.meshRender.shadowCastingMode = ShadowCastingMode.Off; this.meshRender.receiveShadows = false; this.meshRender.motionVectors = false; }
/** creates a CCLabelTTF from a fontname, horizontal alignment, vertical alignment, dimension in points, line break mode, and font size in points. * Supported lineBreakModes: * - iOS: all UILineBreakMode supported modes * - Mac: Only NSLineBreakByWordWrapping is supported. * @since v1.0 */ protected override void initWithGear(CCFactoryGear gear) { base.initWithGear(gear); _gear.gameObject.name = "LabelTTF"; // _gear.gameObject.transform.localScale = new Vector3 (1, 1, 1); _content = new CCLabelContent(); _content.gameObject.transform.parent = gameObject.transform; // _content.renderer.sortingOrder = 1; ccUtils.SetRenderColor(_content.renderer, Color.white, new Color32(0, 0, 0, 0)); }
protected virtual void initWithGear(CCFactoryGear gear) { _gear = gear; _gear.gameObject.name = "node"; _gear.gameObject.transform.localPosition = Vector3.zero; // _gear.gameObject.transform.localScale = new Vector3 (1, 1, 1); _isRunning = false; // _skewX = _skewY = 0.0f; _rotation = 0.0f; _scaleX = _scaleY = 1.0f; _position = Vector2.zero; _contentSize = Vector2.zero; _anchorPointInPixels = _anchorPoint = Vector2.zero; // "whole screen" objects. like Scenes and Layers, should set ignoreAnchorPointForPosition to YES _ignoreAnchorPointForPosition = false; _isUpdateTransformDirty = _isTransformDirty = _isInverseDirty = true; // _vertexZ = 0; // _grid = nil; _visible = true; _userTag = null; _zOrder = 0; // lazy alloc // _camera = nil; // children (lazy allocs) _children = null; // userData is always inited as nil _userObject = null; //initialize parent to nil _parent = null; // _shaderProgram = nil; _orderOfArrival = 0; // _glServerState = 0; // set default scheduler and actionManager CCDirector director = CCDirector.sharedDirector; this.actionManager = director.actionManager; this.scheduler = director.scheduler; }
public CCLabelContent() { gear = CCFactory.Instance.takeGear(CCFactory.KEY_LABEL); gear.gameObject.name = "content"; // gear.gameObject.transform.localScale = new Vector3 (1, 1, 1); this.mesh.color = Color.white; mesh.characterSize = 0.05f; mesh.anchor = TextAnchor.MiddleCenter; mesh.alignment = TextAlignment.Center; this.renderer.sortingLayerName = CCFactory.LAYER_DEFAULT; this.defaultMaterial = this.renderer.material; }
// ------------------------------------------------------------------------------ // private // ------------------------------------------------------------------------------ CCFactoryGear buildGear(Type[] componentTypes) { CCFactoryGear gear = new CCFactoryGear(); GameObject obj = new GameObject(); gear.gameObject = obj; Component[] coms = new Component[componentTypes.Length]; for (int j = 0; j < componentTypes.Length; j++) { coms[j] = obj.AddComponent(componentTypes[j]); } gear.components = coms; return(gear); }
protected override void init() { CCFactoryGear gear = CCFactory.Instance.takeGear(CCFactory.KEY_SPRITE); initWithGear(gear); this.meshRender.sortingOrder = 0; this.meshRender.shadowCastingMode = ShadowCastingMode.Off; this.meshRender.receiveShadows = true; this.meshRender.motionVectors = true; _squareVertices = new Vector3[4]; _texture = new Texture2D(64, 64, TextureFormat.ARGB32, false, false); Material mat = new Material(Shader.Find("BBGamelib/CCTexture")); mat.name = "CCMaterial-New"; mat.mainTexture = _texture; this.meshRender.sharedMaterial = mat; init(new Color(0, 0, 0, 0)); }
// ------------------------------------------------------------------------------ // public runtime metod // ------------------------------------------------------------------------------ public CCFactoryGear takeGear(string category) { Storage storage = getStorage(category, false); if (storage != null) { while (storage.gears.Count > 0) { CCFactoryGear gear = storage.gears[0]; storage.gears.RemoveAt(0); gear.gameObject.hideFlags = HideFlags.None; gear.gameObject.SetActive(true); if (gear.gameObject.transform.childCount != 0) { CCDebug.Warning("CCFactory try to take a not empty gear: {0}-{1}.", gear.gameObject, gear.gameObject.transform.GetChild(0)); DestroyObject(gear.gameObject); } else { return(gear); } } //no gear caches { Type[] componentTypes = new Type[storage.componentTypeNames.Length]; for (int i = 0; i < componentTypes.Length; i++) { componentTypes[i] = Type.GetType(storage.componentTypeNames[i]); } CCFactoryGear gear = buildGear(componentTypes); gear.gameObject.hideFlags = HideFlags.None; gear.gameObject.SetActive(true); return(gear); } } return(null); }
protected virtual void init() { CCFactoryGear gear = CCFactory.Instance.takeGear(CCFactory.KEY_NODE); initWithGear(gear); }
public bool recycleGear(string category, CCFactoryGear gear, bool constraint = false) { if (gear.gameObject.transform.childCount != 0) { CCDebug.Warning("CCFactory try to recyle a not empty gear: {0}-{1}.", gear.gameObject, gear.gameObject.transform.GetChild(0)); DestroyObject(gear.gameObject); return(false); } Storage storage = getStorage(category, true); if (storage.componentTypeNames == null) { string[] componentTypeNames = new string[gear.components.Length]; for (int i = 0; i < componentTypeNames.Length; i++) { componentTypeNames [i] = gear.components [i].GetType().FullName; } storage.componentTypeNames = componentTypeNames; } else if (constraint) { if (storage.componentTypeNames.Length != gear.components.Length) { return(false); } else { HashSet <string> typeSet = new HashSet <string>(storage.componentTypeNames); int count = gear.components.Length; for (int i = 0; i < count; i++) { Component com = gear.components[i]; string tName = com.GetType().FullName; if (!typeSet.Remove(tName)) { return(false); } } } } gear.gameObject.layer = LayerMask.NameToLayer("Default"); gear.gameObject.transform.SetParent(this.transform); gear.gameObject.transform.localEulerAngles = Vector3.zero; gear.gameObject.transform.localScale = new Vector3(1, 1, 1); gear.gameObject.transform.localPosition = Vector3.zero; gear.gameObject.name = string.Format("{0}-{1}", category, storage.gears.Count); gear.gameObject.hideFlags = HideFlags.HideInHierarchy; gear.gameObject.SetActive(false); storage.gears.Add(gear); if (gear.gameObject.transform.parent == null) { NSUtils.Assert(gear.gameObject.transform.parent != null, "Recyle# set parent fail!"); } return(true); }