public override void applicationRunOnceOnBuilding()
        {
                        #if !UNITY_EDITOR
            if (Application.isMobilePlatform)
            {
                Cursor.visible = false;                 // Once Android cursor bug is fixed, you can delete the next 3 lines.
                Texture2D cursorTexture = new Texture2D(1, 1);
                cursorTexture.SetPixel(0, 0, Color.clear);
                Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
            }
                        #endif
            //CCGLView
            {
                GameObject obj = new GameObject();
                obj.transform.parent = _window.transform;
                _view = obj.AddComponent <CCGLView> ();
            }
            //CCComponentsPool
            {
                GameObject obj = new GameObject();
                obj.transform.parent = this.transform;
                _factory             = obj.AddComponent <CCFactory>();
            }

            //audio
            {
                GameObject obj = new GameObject();
                obj.transform.parent = this.transform;
                _audioEngine         = obj.AddComponent <SimpleAudioEngine> ();
            }
        }
Пример #2
0
 public virtual void Awake()
 {
     if (Application.isPlaying)
     {
         _materialPropertyBlock = new MaterialPropertyBlock();
         if (_Instance != null && _Instance != this)
         {
             Destroy(this.gameObject);
             return;
         }
         else
         {
             _Instance = this;
         }
     }
     if (firstPassFlag)
     {
         gameObject.transform.position = Vector3.zero;
         gameObject.name = "CCFactory";
         firstPassFlag   = false;
     }
 }