public void initWithImageNamed(string imageName) { gameObject.name = imageName; CCSpriteFrame frame = CCSpriteFrameCache.sharedSpriteFrameCache.spriteFrameByName(imageName); if (frame == null) { CCDebug.Info("cocos2d:CCSprite: try to load '{0}' as a file.", imageName); string path = FileUtils.GetFilePathWithoutExtends(imageName); Texture2D texture = Resources.Load <Texture2D> (path); NSUtils.Assert(texture != null, "cocos2d:CCSprite: '{0}' not found.", imageName); frame = new CCSpriteFrame(texture, new Rect(Vector2.zero, new Vector2(texture.width, texture.height))); frame.frameFileName = path; frame.frameFileName = path; } initWithSpriteFrame(frame); }
protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack <CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager(); _scheduler.scheduleUpdate(_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher(); }
// // Draw the Scene // public void drawScene() { if (_displayError && _lastError != null) { return; } try{ /* calculate "global" dt */ calculateDeltaTime(); /* tick before glClear: issue #533 */ if (!_isPaused) { _scheduler.update(_dt); } /* to avoid flickr, nextScene MUST be here: after tick and before draw. * XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (_nextScene != null) { setNextScene(); } // DateTime t3 = DateTime.Now; _globolRendererSortingOrder = _startGlbolRendererSortingOrder; if (_runningScene != null) { _runningScene.visit(); } }catch (Exception e) { CCDebug.Log(e.ToString()); if (_displayError) { _lastError = e; throw e; } else { Application.Quit(); } } showState(); // _totalFrames++; }
public void scheduleBlockForKey(string key, System.Object owner, float interval, uint repeat, float delay, bool paused, TICK_IMP block) { NSUtils.Assert(block != null, "Argument block must be non-nil"); NSUtils.Assert(owner != null, "Argument owner must be non-nil"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(owner.GetHashCode()); if (element == null) { element = new tHashTimerEntry(); element.target = owner; hashForTimers.HASH_ADD_INT(owner.GetHashCode(), element); // Is this the 1st element ? Then set the pause level to all the selectors of this target element.paused = paused; } else { NSUtils.Assert(element.paused == paused, "CCScheduler. Trying to schedule a block with a pause value different than the target"); } if (element.timers == null) { element.timers = new List <CCTimer> (10); } else { var enumerator = element.timers.GetEnumerator(); while (enumerator.MoveNext()) { CCTimer timer = enumerator.Current; if (timer is CCTimerBlock && key == ((CCTimerBlock)timer).key) { CCDebug.Log("CCScheduler#scheduleBlock. Block already scheduled. Updating interval from: {0:0.0000} to {1:0.0000}", timer.interval, interval); timer.interval = interval; return; } } } CCTimerBlock timerBlock = new CCTimerBlock(owner, interval, key, block, repeat, delay); element.timers.Add(timerBlock); }
/** The scheduled method will be called every 'interval' seconds. * If paused is YES, then it won't be called until it is resumed. * If 'interval' is 0, it will be called every frame, but if so, it recommended to use 'scheduleUpdateForTarget:' instead. * If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. * repeat lets the action be repeated repeat + 1 times, use kCCRepeatForever to let the action run continuously * delay is the amount of time the action will wait before it'll start * * @since v0.99.3, repeat and delay added in v1.1 */ public void schedule(TICK_IMP selector, System.Object target, float interval, uint repeat, bool paused, float delay = 0) { NSUtils.Assert(selector != null, "Argument selector must be non-nil"); NSUtils.Assert(target != null, "Argument target must be non-nil"); tHashTimerEntry element = hashForTimers.HASH_FIND_INT(target.GetHashCode()); if (element == null) { element = new tHashTimerEntry(); element.target = target; hashForTimers.HASH_ADD_INT(target.GetHashCode(), element); // Is this the 1st element ? Then set the pause level to all the selectors of this target element.paused = paused; } else { NSUtils.Assert(element.paused == paused, "CCScheduler. Trying to schedule a selector with a pause value different than the target"); } if (element.timers == null) { element.timers = new List <CCTimer> (10); } else { var enumerator = element.timers.GetEnumerator(); while (enumerator.MoveNext()) { CCTimer timer = enumerator.Current; if (timer is CCTimerTargetSelector && selector == ((CCTimerTargetSelector)timer).selector) { CCDebug.Log("CCScheduler#scheduleSelector. Selector already scheduled. Updating interval from: {0:0.0000} to {1:0.0000}", timer.interval, interval); timer.interval = interval; return; } } } CCTimerTargetSelector timerSelector = new CCTimerTargetSelector(target, selector, interval, repeat, delay); element.timers.Add(timerSelector); }
public void moveToPage(int page) { if (page < 0 || page >= layers_.Count) { CCDebug.Error("CCScrollLayer#moveToPage: {0} - wrong page number, out of bounds. ", page); return; } if (this.delegate_ != null) { this.delegate_.scrollLayerScrollingStarted(this, page); } isMoving_ = true; CCActionFiniteTime changePage = new CCMoveTo(scrollTime_, this.positionForPageWithNumber(page)); changePage = CCSequence.Actions(changePage, new CCCallFunc(this, moveToPageEnded)); this.runAction(changePage); prevScreen_ = currentScreen_; currentScreen_ = page; }
public int playEffect(string filePath) { if (filePath == null) { CCDebug.Warning("cocos2d:SimpleAudioEngine: Audio file path should not be null."); return(-1); } AudioClip audio = getAudioClip(filePath); if (audio == null) { CCDebug.Warning("cocos2d:SimpleAudioEngine: Audio {0} not found.", filePath); return(-1); } else { return(playEffect(audio)); } }
/** Adds an animation from an NSDictionary * Make sure that the frames were previously loaded in the CCSpriteFrameCache. * @since v1.1 */ public void addAnimationsWithDictionary(NSDictionary dictionary) { NSDictionary animations = dictionary.objectForKey <NSDictionary>("animations"); if (animations == null) { CCDebug.Log("cocos2d: CCAnimationCache: No animations were found in provided dictionary."); return; } int version = 1; NSDictionary properties = dictionary.objectForKey <NSDictionary>("properties"); if (properties != null) { version = properties.objectForKey <int>("format"); } NSArray spritesheets = properties.objectForKey <NSArray>("spritesheets"); var enumerator = spritesheets.GetEnumerator(); while (enumerator.MoveNext()) { string name = (string)enumerator.Current; CCSpriteFrameCache.sharedSpriteFrameCache.addSpriteFramesWithFile(name); } switch (version) { case 1: parseVersion1(animations); break; case 2: parseVersion2(animations); break; default: NSUtils.Assert(false, "Invalid animation format"); break; } }
/** Returns an Sprite Frame that was previously added. * If the name is not found it will return nil. * You should retain the returned copy if you are going to use it. */ public CCSpriteFrame spriteFrameByName(string name) { CCSpriteFrame frame = _spriteFrames [name]; if (frame == null) { // try alias dictionary string key = _spriteFramesAliases[name]; if (key != null) { frame = _spriteFrames [key]; } if (frame == null) { CCDebug.Info("cocos2d: CCSpriteFrameCache: Frame '{0}' not found", name); } } return(frame); }
void startAnimation() { _nextDeltaTimeZero = true; if (_isAnimating) { return; } // approximate frame rate // assumes device refreshes at 60 fps int frameInterval = Mathf.FloorToInt(_animationInterval * 60.0f); CCDebug.Log("cocos2d: animation started with frame interval: {0:0.00}", 60.0f / frameInterval); _displayLink.registWithTarget(this, mainLoop, OnGUI); _isAnimating = true; }
// ------------------------------------------------------------------------------ // Adds multiple Sprite Frames from a plist file. // ------------------------------------------------------------------------------ /** Adds multiple Sprite Frames from a plist file. * A texture will be loaded automatically. The texture name will composed by replacing the .plist suffix with .png . * If you want to use another texture, you should use the addSpriteFramesWithFile:texture method. */ public void addSpriteFramesWithFile(string path) { path = FileUtils.GetFilePathWithoutExtends(path); if (_loadedFilenames.Contains(path)) { CCDebug.Warning("cocos2d: CCSpriteFrameCache: file already loaded: {0}", path); } else { _loadedFilenames.Add(path); NSDictionary dict = NSDictionary.DictionaryWithContentsOfFileFromResources(string.Concat(path, ".txt")); Texture2D texture = Resources.Load <Texture2D> (path); if (texture != null) { addSpriteFrames(dict, texture, path); } else { CCDebug.Log("cocos2d: CCSpriteFrameCache: Couldn't load texture: {0}", path); } } }
/** Preloads a music file so it will be ready to play as background music */ public void preloadBackgroundMusic(string filePath) { if (_preLoadedAudios == null) { _preLoadedAudios = new Dictionary <string, AudioClip> (); } string ext = Path.GetExtension(filePath); if (ext != null && ext.Length > 0) { filePath = filePath.Replace(ext, ""); } AudioClip audio = Resources.Load <AudioClip> (filePath); if (audio == null) { CCDebug.Warning("cocos2d:SimpleAudioEngine: Audio {0} not found.", filePath); } else { _preLoadedAudios [filePath] = audio; } }
// ------------------------------------------------------------------------------ // public runtime metod // ------------------------------------------------------------------------------ public CCFactoryGear takeGear(string category) { Storage storage = getStorage(category, false); if (storage != null) { while (storage.gears.Count > 0) { CCFactoryGear gear = storage.gears[0]; storage.gears.RemoveAt(0); gear.gameObject.hideFlags = HideFlags.None; gear.gameObject.SetActive(true); if (gear.gameObject.transform.childCount != 0) { CCDebug.Warning("CCFactory try to take a not empty gear: {0}-{1}.", gear.gameObject, gear.gameObject.transform.GetChild(0)); DestroyObject(gear.gameObject); } else { return(gear); } } //no gear caches { Type[] componentTypes = new Type[storage.componentTypeNames.Length]; for (int i = 0; i < componentTypes.Length; i++) { componentTypes[i] = Type.GetType(storage.componentTypeNames[i]); } CCFactoryGear gear = buildGear(componentTypes); gear.gameObject.hideFlags = HideFlags.None; gear.gameObject.SetActive(true); return(gear); } } return(null); }
static NSDictionary DictionaryWithContentsOfString(string text, FileUtils.ZipDelegate zip = null) { if (text == null || text.Length == 0) { return(null); } try{ text = System.Text.RegularExpressions.Regex.Replace(text, "<.*\\.dtd\">", string.Empty); XmlReaderSettings settings = new XmlReaderSettings(); settings.ProhibitDtd = false; settings.ValidationType = ValidationType.None; XmlDocument xmlDoc = new XmlDocument(); using (StringReader sr = new StringReader(text)) using (XmlReader reader = XmlReader.Create(sr, settings)) { xmlDoc.Load(reader); } // XmlDocument xmlDoc = new XmlDocument(); // xmlDoc.LoadXml (text); XmlNode rootNode = xmlDoc.DocumentElement.ChildNodes[0]; if (rootNode.Name != "dict") { return(null); } NSDictionary dict = NSCollectionUtils.ParseDictionary(rootNode); if (dict != null) { dict.zip = zip; } return(dict); }catch (Exception e) { CCDebug.Warning("NSDicitonary:DictionaryWithContentsOfString:Error:{0}", e); return(null); } }
public bool recycleGear(string category, CCFactoryGear gear, bool constraint = false) { if (gear.gameObject.transform.childCount != 0) { CCDebug.Warning("CCFactory try to recyle a not empty gear: {0}-{1}.", gear.gameObject, gear.gameObject.transform.GetChild(0)); DestroyObject(gear.gameObject); return(false); } Storage storage = getStorage(category, true); if (storage.componentTypeNames == null) { string[] componentTypeNames = new string[gear.components.Length]; for (int i = 0; i < componentTypeNames.Length; i++) { componentTypeNames [i] = gear.components [i].GetType().FullName; } storage.componentTypeNames = componentTypeNames; } else if (constraint) { if (storage.componentTypeNames.Length != gear.components.Length) { return(false); } else { HashSet <string> typeSet = new HashSet <string>(storage.componentTypeNames); int count = gear.components.Length; for (int i = 0; i < count; i++) { Component com = gear.components[i]; string tName = com.GetType().FullName; if (!typeSet.Remove(tName)) { return(false); } } } } gear.gameObject.layer = LayerMask.NameToLayer("Default"); gear.gameObject.transform.SetParent(this.transform); gear.gameObject.transform.localEulerAngles = Vector3.zero; gear.gameObject.transform.localScale = new Vector3(1, 1, 1); gear.gameObject.transform.localPosition = Vector3.zero; gear.gameObject.name = string.Format("{0}-{1}", category, storage.gears.Count); gear.gameObject.hideFlags = HideFlags.HideInHierarchy; gear.gameObject.SetActive(false); storage.gears.Add(gear); if (gear.gameObject.transform.parent == null) { NSUtils.Assert(gear.gameObject.transform.parent != null, "Recyle# set parent fail!"); } return(true); }
public static CCTMXMap Parse(string file, NSDictionary tilesetCaches = null) { string text = LoadText(file); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.LoadXml(text); XmlNodeList nodeList = xmlDoc.DocumentElement.ChildNodes; // get mapWidth, mapHeight, tileWidth, tileHeight XmlNode mapNode = xmlDoc.DocumentElement; float version = float.Parse(mapNode.Attributes["version"].InnerText); if (!FloatUtils.EQ(version, 1.0f)) { CCDebug.Warning("cocos2d:CCTMXMap: Found {0} tmx file, but only 1.0 version was tested.", version); } string dir = file.Replace(Path.GetFileName(file), ""); CCTMXMap map = new CCTMXMap(); map.fileName = file; map.cols = int.Parse(mapNode.Attributes["width"].InnerText); map.rows = int.Parse(mapNode.Attributes["height"].InnerText); map.tileWidth = int.Parse(mapNode.Attributes["tilewidth"].InnerText); map.tileHeight = int.Parse(mapNode.Attributes["tileheight"].InnerText); Dictionary <int, string> gidToFiles = new Dictionary <int, string> (256); Dictionary <int, Dictionary <string, string> > gidToTileProperties = new Dictionary <int, Dictionary <string, string> > (256); List <CCTMXLayer> layers = new List <CCTMXLayer> (8); var enumerator = nodeList.GetEnumerator(); while (enumerator.MoveNext()) { XmlNode nodeData = (XmlNode)enumerator.Current; if (nodeData.Name == "tileset") { ParseTileset(nodeData, gidToFiles, gidToTileProperties, dir, tilesetCaches); } else if (nodeData.Name == "layer") { CCTMXLayer layer = ParseLayer(nodeData, map.cols, map.rows, gidToFiles, gidToTileProperties); layers.Add(layer); } else if (nodeData.Name == "objectgroup") { CCTMXLayer layer = ParseObjectGroup(nodeData, map.cols, map.rows, map.tileWidth, map.tileHeight, gidToFiles, gidToTileProperties); layers.Add(layer); } else if (nodeData.Name == "properties") { if (map.properties == null) { map.properties = new Dictionary <string, string>(); } ParseProperties(nodeData, map.properties); } } map.gidToFiles = gidToFiles; map.gidToTileProperties = gidToTileProperties; map.layers = layers.ToArray(); return(map); }
public virtual void update(float dt) { CCDebug.Log("[Action update]. override me"); }
public virtual void step(float dt) { CCDebug.Log("[Action step]. override me"); }
static void CheckSemiTransparentSprite(NSDictionary dictionary, Texture2D texture) { NSDictionary metadataDict = dictionary.objectForKey <NSDictionary>("metadata"); NSDictionary framesDict = dictionary.objectForKey <NSDictionary>("frames"); // get the format int format = 0; if (metadataDict != null) { format = metadataDict.objectForKey <int> ("format"); } // get texture size Vector2 textureSize = new Vector2(texture.width, texture.height); // check the format NSUtils.Assert(format >= 0 && format <= 3, @"cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:"); // SpriteFrame info Rect rect = new Rect(); bool textureRotated = false; // add real frames var enumerator = framesDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <object, object> frameDictKeyValue = enumerator.Current; NSDictionary frameDict = (NSDictionary)frameDictKeyValue.Value; if (format == 0) { float x = frameDict.objectForKey <float>("x"); float y = frameDict.objectForKey <float>("y"); float w = frameDict.objectForKey <float>("width"); float h = frameDict.objectForKey <float>("height"); int ow = frameDict.objectForKey <int>("originalWidth"); int oh = frameDict.objectForKey <int>("originalHeight"); // check ow/oh if (ow == 0 || oh == 0) { CCDebug.Warning("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist"); } // abs ow/oh ow = Math.Abs(ow); oh = Math.Abs(oh); // set frame info rect = new Rect(x, y, w, h); textureRotated = false; } else if (format == 1 || format == 2) { Rect frame = ccUtils.RectFromString(frameDict.objectForKey <string>("frame")); bool rotated = false; // rotation if (format == 2) { rotated = frameDict.objectForKey <bool>("rotated"); } // set frame info rect = frame; textureRotated = rotated; } else if (format == 3) { // get values Vector2 spriteSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSize")); Rect textureRect = ccUtils.RectFromString(frameDict.objectForKey <string>("textureRect")); bool textureRotated_ = frameDict.objectForKey <bool>("textureRotated"); // set frame info rect = new Rect(textureRect.position.x, textureRect.position.y, spriteSize.x, spriteSize.y); textureRotated = textureRotated_; } if (textureRotated) { rect.size = new Vector2(rect.size.y, rect.size.x); } rect.y = textureSize.y - rect.y - rect.height; // add sprite frame int rectX = Mathf.RoundToInt(rect.xMin); int rectY = Mathf.RoundToInt(rect.yMin); int rectW = Mathf.RoundToInt(rect.width); int rectH = Mathf.RoundToInt(rect.height); bool isSemi = false; for (int x = 0; x < rectW; x++) { for (int y = 0; y < rectH; y++) { Color color = texture.GetPixel(rectX + x, rectY + y); if (FloatUtils.Big(color.a, 0) && FloatUtils.Small(color.a, 1)) { isSemi = true; break; } } if (isSemi) { break; } } frameDict.Add("semi", isSemi); } }
void parseVersion2(NSDictionary animations) { CCSpriteFrameCache frameCache = CCSpriteFrameCache.sharedSpriteFrameCache; var enumerator = animations.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <object, object> kv = enumerator.Current; string name = (string)kv.Key; NSDictionary animationDict = (NSDictionary)kv.Value; int loops = 0; object loopsObj = loops; if (!animationDict.TryGetValue("loops", out loopsObj)) { loops = 1; } else { loops = (int)loopsObj; } bool restoreOriginalFrame = (bool)animationDict["restoreOriginalFrame"]; NSArray frameArray = (NSArray)animationDict["frames"]; if (frameArray == null) { CCDebug.Log(@"cocos2d: CCAnimationCache: Animation '%@' found in dictionary without any frames - cannot add to animation cache.", name); continue; } // Array of AnimationFrames List <CCAnimationFrame> array = new List <CCAnimationFrame>(frameArray.Count); var frameArrayEnumerator = frameArray.GetEnumerator(); while (frameArrayEnumerator.MoveNext()) { NSDictionary entry = (NSDictionary)frameArrayEnumerator.Current; string spriteFrameName = (string)entry["spriteframe"]; CCSpriteFrame spriteFrame = frameCache.spriteFrameByName(spriteFrameName); if (spriteFrame == null) { CCDebug.Log("cocos2d: CCAnimationCache: Animation '{0}' refers to frame '{1}' which is not currently in the CCSpriteFrameCache. This frame will not be added to the animation.", name, spriteFrameName); continue; } float delayUnits = float.Parse(entry["delayUnits"].ToString()); NSDictionary userInfo = entry.objectForKey <NSDictionary>("notification"); CCAnimationFrame animFrame = new CCAnimationFrame(spriteFrame, delayUnits, userInfo); array.Add(animFrame); } float delayPerUnit = (float)animationDict["delayPerUnit"]; CCAnimation animation = new CCAnimation(array, delayPerUnit, (uint)loops); animation.restoreOriginalFrame = restoreOriginalFrame; CCAnimationCache.sharedAnimationCache.addAnimation(animation, name); } }
void addSpriteFrames(NSDictionary dictionary, Texture2D texture, string textureFileName) { NSDictionary metadataDict = dictionary.objectForKey <NSDictionary>("metadata"); NSDictionary framesDict = dictionary.objectForKey <NSDictionary>("frames"); // get the format int format = 0; if (metadataDict != null) { format = metadataDict.objectForKey <int> ("format"); } // get texture size Vector2 textureSize = new Vector2(texture.width, texture.height); // check the format NSUtils.Assert(format >= 0 && format <= 3, @"cocos2d: WARNING: format is not supported for CCSpriteFrameCache addSpriteFramesWithDictionary:texture:"); // SpriteFrame info Rect rect = new Rect(); bool textureRotated = false; Vector2 spriteOffset = Vector2.zero; Vector2 originalSize = Vector2.zero; bool semi = false; var enumerator = framesDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <object, object> frameDictKeyValue = enumerator.Current; string frameDictKey = (string)frameDictKeyValue.Key; NSDictionary frameDict = (NSDictionary)frameDictKeyValue.Value; if (format == 0) { float x = frameDict.objectForKey <float>("x"); float y = frameDict.objectForKey <float>("y"); float w = frameDict.objectForKey <float>("width"); float h = frameDict.objectForKey <float>("height"); float ox = frameDict.objectForKey <float>("offsetX"); float oy = frameDict.objectForKey <float>("offsetY"); int ow = frameDict.objectForKey <int>("originalWidth"); int oh = frameDict.objectForKey <int>("originalHeight"); // check ow/oh if (ow == 0 || oh == 0) { CCDebug.Warning("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist"); } // abs ow/oh ow = Math.Abs(ow); oh = Math.Abs(oh); // set frame info rect = new Rect(x, y, w, h); textureRotated = false; spriteOffset = new Vector2(ox, oy); originalSize = new Vector2(ow, oh); semi = frameDict.objectForKey <bool>("semi"); } else if (format == 1 || format == 2) { Rect frame = ccUtils.RectFromString(frameDict.objectForKey <string>("frame")); bool rotated = false; // rotation if (format == 2) { rotated = frameDict.objectForKey <bool>("rotated"); } Vector2 offset = ccUtils.PointFromString(frameDict.objectForKey <string>("offset")); Vector2 sourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("sourceSize")); // set frame info rect = frame; textureRotated = rotated; spriteOffset = offset; originalSize = sourceSize; semi = frameDict.objectForKey <bool>("semi"); } else if (format == 3) { // get values Vector2 spriteSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSize")); Vector2 spriteOffset_ = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteOffset")); Vector2 spriteSourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSourceSize")); Rect textureRect = ccUtils.RectFromString(frameDict.objectForKey <string>("textureRect")); bool textureRotated_ = frameDict.objectForKey <bool>("textureRotated"); // get aliases NSArray aliases = frameDict.objectForKey <NSArray>("aliases"); var aliasesEnumerator = aliases.GetEnumerator(); while (aliasesEnumerator.MoveNext()) { string alias = (string)aliasesEnumerator.Current; if (_spriteFramesAliases.ContainsKey(alias)) { CCDebug.Warning("cocos2d: WARNING: an alias with name {0} already exists", alias); } _spriteFramesAliases[alias] = frameDictKey; } // set frame info rect = new Rect(textureRect.position.x, textureRect.position.y, spriteSize.x, spriteSize.y); textureRotated = textureRotated_; spriteOffset = spriteOffset_; originalSize = spriteSourceSize; semi = frameDict.objectForKey <bool>("semi"); } if (textureRotated) { rect.size = new Vector2(rect.size.y, rect.size.x); } rect.y = textureSize.y - rect.y - rect.height; // add sprite frame CCSpriteFrame spriteFrame = new CCSpriteFrame(texture, rect, textureRotated, spriteOffset, originalSize, semi); spriteFrame.frameFileName = frameDictKey; spriteFrame.textureFilename = textureFileName; _spriteFrames [frameDictKey] = spriteFrame; } }