public Races_Players_SkillTypes GetPlayerSkillTypeBase(int ID) { Races_Players_SkillTypes STResult = (from item in _DataContext.Races_Players_SkillTypes where item.PSkillTypeID == ID select item).First(); return(STResult); }
public void EditPlayerSkillType(Races_Players_SkillTypes SkillType) { bool Changed = false; var SelectedPlayerSkillType = GetPlayerSkillTypeBase(SkillType.STypeID); if (SelectedPlayerSkillType.STypeID == SkillType.STypeID) { SelectedPlayerSkillType.STypeID = SkillType.STypeID; Changed = true; } if (SelectedPlayerSkillType.Single = SkillType.Single) { SelectedPlayerSkillType.Single = SkillType.Single; Changed = true; } if (Changed) { this.SaveChanges(); } return; }
public void AddPlayerSkillType(Races_Players_SkillTypes SkillType) { _DataContext.Races_Players_SkillTypes.Add(SkillType); this.SaveChanges(); }