TransferToLevelSelect() публичный статический Метод

public static TransferToLevelSelect ( LevelSelectController data ) : void
data LevelSelectController
Результат void
        private void OnWorldSelected(WorldButton button)
        {
            SceneGlobalState.WorldScrollOffset = ScrollOffset;
            var transition = new LevelSelectController.TransitionData(button.World);

            TransitionManager.TransferToLevelSelect(transition);
        }
        private void Win()
        {
            Debug.Assert(_starsLeft.Count == 0);

            UnregisterGetStar();

            UserLevelClear.Win(_levelDef);

            var nextLevel = _levelDef.Next();

            if (nextLevel.HasValue)
            {
                TransitionManager.TransferToLevel(nextLevel.Value);
            }
            else
            {
                TransitionManager.TransferToLevelSelect(new LevelSelectController.TransitionData(_levelDef.World));
            }
        }
        void OnEscapeKeyDown()
        {
            var transition = new LevelSelectController.TransitionData(_levelDef.World);

            TransitionManager.TransferToLevelSelect(transition);
        }