private static TiledSharp.Map Load(LevelDef def) { var path = "Level/episode" + def.World.ToNumber() + "/" + def.Level.ToNumber(); if (def.Difficulty == Difficulty.Easy) { path += "e"; } var tmxContent = Resources.Load <TextAsset>(path); if (tmxContent == null) { Debug.LogError("map is not exists: " + path); return(null); } var tmxReader = new StringReader(tmxContent.text); var tmx = new TiledSharp.Map(tmxReader, pathToLoad => { Debug.Log(pathToLoad); return(null); }); return(tmx); }
public void OnDifficultySelected(Difficulty difficulty) { if (!_selectedButton) return; var def = new LevelDef(World, _selectedButton.Level, difficulty); TransitionManager.TransferToLevel(def); }
public void OnDifficultySelected(Difficulty difficulty) { if (!_selectedButton) { return; } var def = new LevelDef(World, _selectedButton.Level, difficulty); TransitionManager.TransferToLevel(def); }
public void Load(LevelDef def) { if (IsLoaded) { Debug.LogError("trying to load again."); return; } _levelDef = def; _map = MapGenerator.Generate(def); _starsLeft = new HashSet<Star>(_map.Stars); Star.OnGetStar += OnGetStar; _getStarRegistered = true; _ball = MapFactory.InstantiateBall(_map.StartPoisition); _ball.transform.SetParent(transform, false); var ballController = _ball.gameObject.AddComponent<BallController>(); ballController.Ball = _ball; }
public void Load(LevelDef def) { if (IsLoaded) { Debug.LogError("trying to load again."); return; } _levelDef = def; _map = MapGenerator.Generate(def); _starsLeft = new HashSet <Star>(_map.Stars); Star.OnGetStar += OnGetStar; _getStarRegistered = true; _ball = MapFactory.InstantiateBall(_map.StartPoisition); _ball.transform.SetParent(transform, false); var ballController = _ball.gameObject.AddComponent <BallController>(); ballController.Ball = _ball; }
public static void Win(LevelDef levelDef) { var oldClearState = Get(levelDef.World, levelDef.Level); var newClearState = levelDef.Difficulty == Difficulty.Easy ? LevelClearState.Easy : LevelClearState.Hard; if (oldClearState.HasValue) { var oldClearStateValue = oldClearState.Value; if (oldClearStateValue == LevelClearState.Hard && levelDef.Difficulty == Difficulty.Hard) { newClearState = LevelClearState.Perfect; } else if (levelDef.Difficulty == Difficulty.Easy) { return; } } Set(levelDef.World, levelDef.Level, newClearState); Unlocked = new WorldAndLevel(levelDef.World, levelDef.Level).Next(); }
private static TiledSharp.Map Load(LevelDef def) { var path = "Level/episode" + def.World.ToNumber() + "/" + def.Level.ToNumber(); if (def.Difficulty == Difficulty.Easy) path += "e"; var tmxContent = Resources.Load<TextAsset>(path); if (tmxContent == null) { Debug.LogError("map is not exists: " + path); return null; } var tmxReader = new StringReader(tmxContent.text); var tmx = new TiledSharp.Map(tmxReader, pathToLoad => { Debug.Log(pathToLoad); return null; }); return tmx; }
public static Map Generate(LevelDef def) { return(Generate(Load(def))); }
public static void TransferToLevel(LevelDef def) { LevelController.LevelDef = def; Application.LoadLevel("Level"); }
public static Map Generate(LevelDef def) { return Generate(Load(def)); }