public Computer(Board i_GameBoard) { m_ListOfMemoryLetters = new List<CellForComputer>(); CreateListOfEmptyIndex(i_GameBoard); m_RandomCell = new Random(); m_Score = 0; }
public static void ShowBoard(Board i_Board) { StringBuilder BoradToPrint = new StringBuilder(); BoradToPrint.AppendFormat(" " + 'A'); for (char j = 'B'; j < 'A' + i_Board.Columns; j++) { BoradToPrint.AppendFormat(" " + j); } BoradToPrint.AppendFormat(Environment.NewLine); BoradToPrint.AppendFormat(" "); BoradToPrint.AppendFormat("="); BoradToPrint.AppendFormat("======================"); for (int j = 0; j < i_Board.Columns; j++) { BoradToPrint.AppendFormat("===="); } BoradToPrint.AppendFormat(Environment.NewLine); for (int i = 0; i < i_Board.Rows; i++) { BoradToPrint.AppendFormat("{0}" + " ", i + 1); for (int j = 0; j < i_Board.Columns; j++) { if (i_Board.BoardData[i, j].IsVisible) { BoradToPrint.AppendFormat("|" + " " + "{0}" + " ", char.ToUpper(i_Board.BoardData[i, j].Data)); } else { BoradToPrint.AppendFormat("|" + " " + " "); } } BoradToPrint.AppendFormat("|"); BoradToPrint.AppendFormat(Environment.NewLine); BoradToPrint.AppendFormat(" "); for (int j = 0; j < i_Board.Columns; j++) { BoradToPrint.AppendFormat("===="); } BoradToPrint.AppendFormat("="); BoradToPrint.AppendFormat("="); BoradToPrint.AppendFormat(Environment.NewLine); } Console.WriteLine(BoradToPrint); }
private void AddToMemory(Board i_GameBoard, Computer i_Pc, int i_SaveIndexRowTurn1, int i_SaveIndexColumnTurn1, int i_SaveIndexRowTurn2, int i_SaveIndexColumnTurn2) { CellForComputer cellMemoryExist; if (!i_Pc.isLetterExist(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data, out cellMemoryExist)) { i_Pc.InsertToMemory(i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1, i_GameBoard.BoardData[i_SaveIndexRowTurn1, i_SaveIndexColumnTurn1].Data); } if (!i_Pc.isLetterExist(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data, out cellMemoryExist)) { i_Pc.InsertToMemory(i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2, i_GameBoard.BoardData[i_SaveIndexRowTurn2, i_SaveIndexColumnTurn2].Data); } }
public void MakeComputerInstance(Board i_Board) { m_Pc = new Computer(i_Board); }
public void BuildBoard(int i_Rows, int i_Colums) { m_GameBoard = new Board(i_Rows, i_Colums); }
public void CreateListOfEmptyIndex(Board i_GameBoard) { List<List<char>> boardList = new List<List<char>>(); for (int i = 0; i < i_GameBoard.Rows; i++) { List<char> listOfChars = new List<char>(); for (char j = 'A'; j < i_GameBoard.Columns + 'A'; j++) { listOfChars.Add(j); } boardList.Add(listOfChars); } m_ListOfEmptyIndex = boardList; }