GetZoneData() публичный Метод

public GetZoneData ( PCZone zone ) : ZoneData
zone PCZone
Результат ZoneData
Пример #1
0
		public void RemoveNode( PCZSceneNode node )
		{
			//PCZSceneNode check;
			//int i;
			//int Index;

			//Index = NodeList.Count - 1;

			//for ( i = Index; i >= 0; i-- )
			//{
			//    check = ( PCZSceneNode ) NodeList.Values[ i ];

			//    if ( check == node )
			//    {
			//        ( ( OctreeZoneData ) node.GetZoneData( zone ) ).Octant = null;
			//        NodeList.RemoveAt( i );
			//        UnRef();
			//    }
			//}

			( (OctreeZoneData)node.GetZoneData( this.zone ) ).Octant = null;
			NodeList.Remove( node );
			UnRef();
		}
Пример #2
0
		void AddNodeToOctree( PCZSceneNode n, Octree octant, int depth )
		{

			// Skip if octree has been destroyed (shutdown conditions)
			if ( null == rootOctree )
				return;

			AxisAlignedBox bx = n.WorldAABB;


			//if the octree is twice as big as the scene node,
			//we will add it to a child.
			if ( ( depth < maxDepth ) && octant.IsTwiceSize( bx ) )
			{
				int x = 0, y = 0, z = 0;
				octant._getChildIndexes( bx, ref x, ref y, ref z );

				if ( octant.Children[ x, y, z ] == null )
				{
					octant.Children[ x, y, z ] = new Octree( this, octant );
					Vector3 octantMin = octant.Box.Minimum;
					Vector3 octantMax = octant.Box.Maximum;
					Vector3 min, max;

					if ( x == 0 )
					{
						min.x = octantMin.x;
						max.x = ( octantMin.x + octantMax.x ) / 2;
					}

					else
					{
						min.x = ( octantMin.x + octantMax.x ) / 2;
						max.x = octantMax.x;
					}

					if ( y == 0 )
					{
						min.y = octantMin.y;
						max.y = ( octantMin.y + octantMax.y ) / 2;
					}

					else
					{
						min.y = ( octantMin.y + octantMax.y ) / 2;
						max.y = octantMax.y;
					}

					if ( z == 0 )
					{
						min.z = octantMin.z;
						max.z = ( octantMin.z + octantMax.z ) / 2;
					}

					else
					{
						min.z = ( octantMin.z + octantMax.z ) / 2;
						max.z = octantMax.z;
					}

					octant.Children[ x, y, z ].Box.SetExtents( min, max );
					octant.Children[ x, y, z ].HalfSize = ( max - min ) / 2;
				}

				AddNodeToOctree( n, octant.Children[ x, y, z ], ++depth );

			}
			else
			{
				if ( ( (OctreeZoneData)n.GetZoneData( this ) ).Octant == octant )
					return;

				RemoveNodeFromOctree( n );
				octant.AddNode( n );
			}
		}
Пример #3
0
		public void AddNode( PCZSceneNode node )
		{
			this.nodeList[ node.Name ] = node;
			( (OctreeZoneData)node.GetZoneData( this.zone ) ).Octant = this;

			//update total counts.
			Ref();
		}
Пример #4
0
		/** Only removes the node from the octree.  It leaves the octree, even if it's empty.
		*/
		public void RemoveNodeFromOctree( PCZSceneNode n )
		{
			// Skip if octree has been destroyed (shutdown conditions)
			if ( null == rootOctree )
				return;

			Octree oct = ( (OctreeZoneData)n.GetZoneData( this ) ).Octant;

			if ( null != oct )
			{
				oct.RemoveNode( n );
			}

			( (OctreeZoneData)n.GetZoneData( this ) ).Octant = null;
		}