RemoveChild() защищенный Метод

Removes the specified node from the scene graph and the octree, optionally keeping it in the internal node list yet. For internal use.
Removes all of the node's child subtree from the octree, but children remain linked to parents.
protected RemoveChild ( Node child, bool removeFromInternalList ) : void
child Axiom.Core.Node
removeFromInternalList bool
Результат void
Пример #1
0
        public void TestRecreationOfChildNodeAfterRemovalByReference()
        {
            Node node = new OctreeNode( this.fakeSceneManager );
            Node childNode = node.CreateChild( Name );

            node.RemoveChild( childNode );
            node.CreateChild( Name );
        }
Пример #2
0
        public void TestReaddingOfChildNodeAfterRemovalByName()
        {
            Node node = new OctreeNode( this.fakeSceneManager );
            Node childNode = node.CreateChild( Name );

            node.RemoveChild( Name );
            node.AddChild( childNode );
        }