public UpdateRenderQueue ( |
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queue | ||
Результат | void |
/// <summary> /// Internal method to put the overlay contents onto the render queue. /// </summary> /// <param name="camera">Current camera being used in the render loop.</param> /// <param name="queue">Current render queue.</param> public void FindVisibleObjects(Camera camera, RenderQueue queue) { if (!isVisible) { return; } // add 3d elements rootNode.Position = camera.DerivedPosition; rootNode.Orientation = camera.DerivedOrientation; rootNode.Update(true, false); // set up the default queue group for the objects about to be added RenderQueueGroupID oldGroupID = queue.DefaultRenderGroup; queue.DefaultRenderGroup = RenderQueueGroupID.Overlay; rootNode.FindVisibleObjects(camera, queue, null, true, false); // reset the group queue.DefaultRenderGroup = oldGroupID; // add 2d elements for (int i = 0; i < elementList.Count; i++) { OverlayElementContainer container = (OverlayElementContainer)elementList[i]; container.Update(); container.UpdateRenderQueue(queue); } }