StartRendering() публичный Метод

Starts the default rendering loop.
public StartRendering ( ) : void
Результат void
Пример #1
0
		static void Main(string[] args)
		{
			IConfigurationManager ConfigurationManager = ConfigurationManagerFactory.CreateDefault();
			using (Root _root = new Root("game.log"))
			{
				ConfigurationManager.RestoreConfiguration(_root);
				if (ConfigurationManager.ShowConfigDialog(_root))
				{
					ConfigurationManager.SaveConfiguration(_root);

					using (RenderWindow _renderWindow = _root.Initialize(true, "Illisian.Niva"))
					{

						var game = new Game(_root, _renderWindow);
						WindowEventMonitor.Instance.RegisterListener(_renderWindow, game);
						game.OnLoad();
						game.CreateScene();
						_root.FrameRenderingQueued += game.OnRenderFrame;
						_root.FrameStarted += game.UpdateInput;
						_root.FrameStarted += game.UpdateOverlay;
						_root.FrameEnded += game.OnRenderFrameEnd;
						_root.StartRendering();

						game.OnUnload();
					}
				}

			}
		}
Пример #2
0
 private static void Main()
 {
     using (var r = new Root())
     {
         r.RenderSystem = r.RenderSystems[0];
         using (r.Initialize(true))
         {
             var win = new DemoWindow(r);
             win.OnLoad();
             r.FrameRenderingQueued += win.OnRenderFrame;
             r.StartRendering();
             win.OnUnload();
         }
     }
 }
Пример #3
0
        public void Start(string host, bool userConfigure, bool debugSettings)
        {
            // HACK: Use an English culture so that Axiom.Overlays.Elements.BorderPanel works.
            System.Threading.Thread.CurrentThread.CurrentCulture = System.Globalization.CultureInfo.InvariantCulture;

            // HACK: Get assembly Axiom.Platforms.Win32.dll loaded before any dynamically created assembly.
            // This is to avoid an exception getting thrown from the Root constructor.
            System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(typeof(Axiom.Platforms.Win32.Win32InputReader).TypeHandle);

            var service = Connect(host);
            var configuration = ConfigurationManagerFactory.CreateDefault();
            using (var root = new Root("MOOLGOSS.log"))
            using (Globals.Input = new Input())
            {
                root.RenderSystem = root.RenderSystems[0];
                root.RenderSystem.ConfigOptions["VSync"].Value = "Yes";
                root.RenderSystem.ConfigOptions["Full Screen"].Value = "Yes";
                var bestMode =
                    root.RenderSystem.ConfigOptions["Video Mode"].PossibleValues
                    .Where(x => x.Value.Contains("32-bit color"))
                    .LastOrDefault().Value;
                if (bestMode != null) root.RenderSystem.ConfigOptions["Video Mode"].Value = bestMode;
                if (debugSettings)
                {
                    root.RenderSystem.ConfigOptions["Full Screen"].Value = "No";
                    root.RenderSystem.ConfigOptions["Video Mode"].Value = "800 x 600 @ 32-bit color";
                }
                if (userConfigure && !configuration.ShowConfigDialog(root)) return;
                var window = CreateRenderWindow(root.RenderSystem.ConfigOptions["Video Mode"].Value == "Yes");
                Globals.Input.Initialize(window, ownMouse: !debugSettings);
                ResourceGroupManager.Instance.AddResourceLocation("Media", "Folder", true);
                ResourceGroupManager.Instance.InitializeAllResourceGroups();
                Globals.Scene = root.CreateSceneManager(SceneType.Generic);
                Globals.UI = new UserInterface();
                Globals.UI.AddMode(new TitleScreen());
                Globals.UI.AddMode(new Gameplay(service));
                Globals.UI.AddMode(new Docked());
                Globals.UI.SetMode("Title Screen");
                CreateCamera(window);
                root.FrameStarted += FrameStartedHandler;
                root.StartRendering();
            }
        }
Пример #4
0
        private static void Main()
        {
            using (var r = new Root())
            {
                if (r.RenderSystems.Count == 0)
                    throw new Exception("No Rendersystem found");

                Console.WriteLine("Select a Rendersystem");
                for (var i = 0; i < r.RenderSystems.Count; i++)
                    Console.WriteLine("{0}: {1}", i + 1, r.RenderSystems[i].Name);

                while (true)
                {
                    int index;
                    if (!int.TryParse(Console.ReadKey(true).KeyChar.ToString(), out index))
                        continue;

                    if (index < 1)
                        continue;
                    index--;

                    if (index >= r.RenderSystems.Count)
                        continue;

                    r.RenderSystem = r.RenderSystems[index];
                    break;
                }


                using (r.Initialize(true))
                {
                    var win = new DemoWindow(r, r.AutoWindow);
                    win.OnLoad();
                    r.FrameRenderingQueued += win.OnRenderFrame;
                    r.StartRendering();
                    win.OnUnload();
                }
            }
        }