Пример #1
0
        public static double CalAmpli(List <DataPosition> posi)
        {
            // TODO : Distance aussi en X !!!
            DataPosition depart = new DataPosition(posi.First().X, posi.First().Y);
            DataPosition best   = new DataPosition(posi.First().X, posi.First().Y);

            foreach (var dp in posi)
            {
                if (dp.Y < best.Y)
                {
                    best.Y = dp.Y;
                    best.X = dp.X;
                }

                //if (dp.X < best.X)
                //{
                //    best.X = dp.X;
                //}
            }
            return(DistancePythagorean(depart.X, depart.Y, best.X, best.Y));
        }
Пример #2
0
        public static double PresciTarget(List <DataPosition> posi)
        {
            // TODO : Distance aussi en X !!!
            double       distance = 0.0;
            DataPosition dt       = new DataPosition(posi.First().X, posi.First().Y);

            foreach (var el in posi)
            {
                if (el.Y < dt.Y)
                {
                    dt.Y = el.Y;
                }

                if (el.X < dt.X)
                {
                    dt.X = el.X;    // TODO : A CHANGER !
                }
            }
            distance = (DistancePythagorean(dt.X, dt.Y, 42.6, 44.2));
            return(distance);
        }
Пример #3
0
        public static double CalAmpliFree(List <DataPosition> posi, ref double coordYMax)
        {
            DataPosition Bas = new DataPosition(posi.First().X, posi.First().Y);
            //DataPosition Haut = new DataPosition(posi.First().X, posi.First().Y);
            double distanceTot = 0.0;

            foreach (var dp in posi)
            {
                //if (dp.Y > Haut.Y)
                //{
                //    Haut = dp;
                //}
                if (dp.Y < Bas.Y)
                {
                    Bas = dp;
                }
            }

            coordYMax    = posi.First().Y - Bas.Y;
            distanceTot  = DistancePythagorean(posi.First().X, posi.First().Y, Bas.X, Bas.Y);
            distanceTot += DistancePythagorean(Bas.X, Bas.Y, posi.Last().X, posi.Last().Y);
            return(distanceTot);
        }
Пример #4
0
        public static double PreciCercle(List <DataPosition> Posi, DataPosition CentreCercle, double RayonCercle)
        {
            double Preci = 0.0;
            List <DataPosition> PosiProj  = new List <DataPosition>();
            List <double>       ListeDist = new List <double>();

            for (int dp = 0; dp < Posi.Count; dp++)
            {
                double vccpc_X = Posi[dp].X - CentreCercle.X;
                double vccpc_Y = Posi[dp].Y - CentreCercle.Y;

                double alpha = RayonCercle / Math.Sqrt(Math.Pow(vccpc_X, 2) + Math.Pow(vccpc_Y, 2));

                PosiProj.Add(new DataPosition(CentreCercle.X + alpha * vccpc_X, CentreCercle.Y + alpha * vccpc_Y));

                ListeDist.Add(Math.Sqrt(Math.Pow((PosiProj[dp].X - Posi[dp].X), 2) + Math.Pow((PosiProj[dp].Y - Posi[dp].Y), 2)));
            }

            //m < Compteur (qui ici est 1)
            //for (int m = 0; m < 1; m++)
            //{
            //    double distance_moyenne_cycle = 0.0;
            //    int PointDep = 1;
            //    distance_moyenne_cycle = distance_moyenne_cycle + ListeDist[PointDep - 1];
            //    Preci += distance_moyenne_cycle;
            //}
            for (int m = 0; m < ListeDist.Count; m++)
            {
                //double distance_moyenne_cycle = 0.0;
                //int PointDep = 1;
                Preci += ListeDist[m];
                //Preci += distance_moyenne_cycle;
            }

            return(Preci / ListeDist.Count);
        }
Пример #5
0
        public static double PreciCarre(List <DataPosition> Posi, DataPosition CentreCarre, double LongCotCarre, double OrientCarre)
        {
            double Preci = 0.0;
            List <DataPosition> PosiProj = new List <DataPosition>();
            List <DataPosition> RefShape = new List <DataPosition>();
            List <double>       ListeDist = new List <double>();
            double posiProjTempX, posiProjTempY;


            double Ns = 5;

            for (int ind = 0; ind < Ns; ind++)
            {
                RefShape.Add(new DataPosition(CentreCarre.X + (LongCotCarre / 2.0) * (Math.Sin(OrientCarre + ind * Math.PI / 2.0) + Math.Cos(OrientCarre + ind * Math.PI / 2.0)), CentreCarre.Y + (LongCotCarre / 2.0) * (Math.Cos(OrientCarre + ind * Math.PI / 2.0) - Math.Sin(OrientCarre + ind * Math.PI / 2.0))));
            }

            for (int dp = 0; dp < Posi.Count; dp++)
            {
                ListeDist.Add(100.0);            // Initialisation

                for (int j = 0; j < Ns - 1; j++) // parcours de tous les segments de la trajectoire de référence
                {
                    // Calcul du point projeté
                    double vsipc_X = Posi[dp].X - RefShape[j].X;
                    double vsipc_Y = Posi[dp].Y - RefShape[j].Y;

                    double vsisf_X = RefShape[j + 1].X - RefShape[j].X;
                    double vsisf_Y = RefShape[j + 1].Y - RefShape[j].Y;

                    double alpha = (vsipc_X * vsisf_X + vsipc_Y * vsisf_Y) / Math.Sqrt(Math.Pow(vsisf_X, 2.0) + Math.Pow(vsisf_Y, 2.0));

                    if (alpha <= 0.0)
                    {
                        posiProjTempX = RefShape[j].X;
                        posiProjTempY = RefShape[j].Y;
                    }
                    else
                    {
                        if (alpha >= 1.0)
                        {
                            posiProjTempX = RefShape[j + 1].X;
                            posiProjTempY = RefShape[j + 1].Y;
                        }
                        else
                        {
                            posiProjTempX = RefShape[j].X + alpha * vsipc_X;
                            posiProjTempY = RefShape[j].Y + alpha * vsipc_Y;
                        }
                    }
                    double DistTemp = Math.Sqrt(Math.Pow((posiProjTempX - Posi[dp].X), 2.0) + Math.Pow((posiProjTempY - Posi[dp].Y), 2.0));
                    if (DistTemp < ListeDist[dp])   // Mise à jour du point projeté le plus proche de la distance correspondante
                    {
                        ListeDist[dp] = DistTemp;
                        PosiProj.Add(new DataPosition(posiProjTempX, posiProjTempY));
                    }
                }
            }

            //m < Compteur (qui ici est 1)
            //for (int m = 0; m < 1; m++)
            //{
            //    double distance_moyenne_cycle = 0;
            //    int PointDep = 1;
            //    distance_moyenne_cycle = distance_moyenne_cycle + ListeDist[PointDep - 1];
            //    Preci += distance_moyenne_cycle;
            //}
            for (int m = 0; m < ListeDist.Count; m++)
            {
                //double distance_moyenne_cycle = 0.0;
                //int PointDep = 1;
                Preci += ListeDist[m];
                //Preci += distance_moyenne_cycle;
            }

            return(Preci / ListeDist.Count);
        }