Пример #1
0
 public void Update(Vector2 OFFSET, MobTop MobTop, MobDown MobDown, MobLeft MobLeft, MobRight MobRight)
 {
     pos += realtarget * speed;
     timer.UpdateTimer();
     if (timer.Test())
     {
         done = true;
     }
     if (HitMob(MobTop, MobDown, MobLeft, MobRight))
     {
         done = true;
     }
 }
 public virtual void Update(Vector2 OFFSET, mainChar UNITS, MobTop MobTop, MobDown MobDown, MobLeft MobLeft, MobRight MobRight)
 {
     pos += realtarget * speed;
     timer.UpdateTimer();
     if (timer.Test())
     {
         done = true;
     }
     if (HitmainChar(UNITS, iscritdmg, MobTop, MobDown, MobLeft, MobRight))
     {
         done = true;
     }
 }
        public virtual bool HitmainChar(mainChar UNITS, bool ISCRIT, MobTop MobTop, MobDown MobDown, MobLeft MobLeft, MobRight MobRight)
        {
            if (Globals.GetDistance(pos, UNITS.pos) < UNITS.hitdist)
            {
                Globals.SoundControl.PlaySong("eatHeart");

                if (!ISCRIT)
                {
                    if (savedPath == "HeartTop")
                    {
                        MobTop.Current += damage;
                    }
                    else
                    if (savedPath == "HeartDown")
                    {
                        MobDown.Current += damage;
                    }
                    else
                    if (savedPath == "HeartLeft")
                    {
                        MobLeft.Current += damage;
                    }
                    else
                    if (savedPath == "HeartRight")
                    {
                        MobRight.Current += damage;
                    }
                }
                else
                {
                    UNITS.GetHit(damage * 10);
                }

                return(true);
            }
            return(false);
        }
Пример #4
0
 public bool HitMob(MobTop MobTop, MobDown MobDown, MobLeft MobLeft, MobRight MobRight)
 {
     if (Globals.GetDistance(pos, MobTop.pos) < MobTop.hitdist)
     {
         MobTop.Current -= damage;
         return(true);
     }
     if (Globals.GetDistance(pos, MobDown.pos) < MobDown.hitdist)
     {
         MobDown.Current -= damage;
         return(true);
     }
     if (Globals.GetDistance(pos, MobLeft.pos) < MobLeft.hitdist)
     {
         MobLeft.Current -= damage;
         return(true);
     }
     if (Globals.GetDistance(pos, MobRight.pos) < MobRight.hitdist)
     {
         MobRight.Current -= damage;
         return(true);
     }
     return(false);
 }
Пример #5
0
        //world
        #region
        public World(PassObject RESETWORLD)
        {
            ResetWorld = RESETWORLD;
            Random rand = new Random();

            offset      = new Vector2(0, 0);
            ResetBtn    = new Button2d("ResetButton", new Vector2(450, 750), new Vector2(200, 200), ResetWorld, null);
            ExitBtn     = new Button2d("ExitButton", new Vector2(1480, 750), new Vector2(200, 200), ResetWorld, null);
            ResetScript = new Basic2d("ResetScript", new Vector2(500, 850), new Vector2(400, 200));
            ExitScript  = new Basic2d("ExitScript", new Vector2(1450, 850), new Vector2(400, 200));
            mainChar    = new mainChar("mainChar", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(400, 400));
            backGround  = new backGround("BackGround", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(Globals.screenWidth, Globals.screenHeight));
            GameGlobals.ShootBulletTop = ShootBulletTop;
            MobTops = new MobTop("MobTop", new Vector2(rand.Next(400, 1500), 110), new Vector2(300, 300));
            GameGlobals.ShootBulletDown = ShootBulletDown;
            MobDowns = new MobDown("MobDown", new Vector2(rand.Next(400, 1500), 1000), new Vector2(400, 400));
            GameGlobals.ShootBulletLeft = ShootBulletLeft;
            MobLefts = new MobLeft("MobLeft", new Vector2(250, rand.Next(350, 800)), new Vector2(400, 400));
            GameGlobals.ShootBulletRight = ShootBulletRight;
            MobRights = new MobRight("MobRight", new Vector2(1700, rand.Next(350, 800)), new Vector2(400, 400));
            TopBar    = new HealthBar("TopBar", new Vector2(0, 0), new Vector2(400, 175));
            DownBar   = new HealthBar("DownBar", new Vector2(0, 0), new Vector2(400, 175));
            LeftBar   = new HealthBar("LeftBar", new Vector2(0, 0), new Vector2(400, 175));
            RightBar  = new HealthBar("RightBar", new Vector2(0, 0), new Vector2(400, 175));
            GameGlobals.ShootBulletMainChar = ShootBulletMainChar;
            tester            = Globals.content.Load <SpriteFont>("MyFont");
            power             = new Basic2d("power", new Vector2(100, 100), new Vector2(250, 250));
            power01           = new Basic2d("power01", new Vector2(100, 100), new Vector2(250, 250));
            power02           = new Basic2d("power02", new Vector2(100, 100), new Vector2(250, 250));
            power03           = new Basic2d("power03", new Vector2(100, 100), new Vector2(250, 250));
            power04           = new Basic2d("power04", new Vector2(100, 100), new Vector2(250, 250));
            powerfull01       = new Basic2d("powerfull01", new Vector2(100, 100), new Vector2(250, 250));
            powerfull02       = new Basic2d("powerfull02", new Vector2(100, 100), new Vector2(250, 250));
            powerfull03       = new Basic2d("powerfull03", new Vector2(100, 100), new Vector2(250, 250));
            powerfull04       = new Basic2d("powerfull04", new Vector2(100, 100), new Vector2(250, 250));
            backGroundEndGame = new backGround("BackGroundEndGame", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(Globals.screenWidth, Globals.screenHeight));
            GameOver01        = new backGround("GameOver01", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(Globals.screenWidth, Globals.screenHeight));
            GameOver02        = new backGround("GameOver02", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(Globals.screenWidth, Globals.screenHeight));
            GameOver03        = new backGround("GameOver03", new Vector2(Globals.screenWidth / 2, Globals.screenHeight / 2), new Vector2(Globals.screenWidth, Globals.screenHeight));
            score00           = new Basic2d("00", new Vector2(1860, 80), new Vector2(100, 100));
            score002nd        = new Basic2d("00", new Vector2(1800, 80), new Vector2(100, 100));
            score003rd        = new Basic2d("00", new Vector2(1740, 80), new Vector2(100, 100));
            score01           = new Basic2d("01", new Vector2(1800, 80), new Vector2(100, 100));
            score02           = new Basic2d("02", new Vector2(1800, 80), new Vector2(100, 100));
            score03           = new Basic2d("03", new Vector2(1800, 80), new Vector2(100, 100));
            score04           = new Basic2d("04", new Vector2(1800, 80), new Vector2(100, 100));
            score05           = new Basic2d("05", new Vector2(1860, 80), new Vector2(100, 100));
            score052nd        = new Basic2d("05", new Vector2(1800, 80), new Vector2(100, 100));
            score06           = new Basic2d("06", new Vector2(1800, 80), new Vector2(100, 100));
            score07           = new Basic2d("07", new Vector2(1800, 80), new Vector2(100, 100));
            score08           = new Basic2d("08", new Vector2(1800, 80), new Vector2(100, 100));
            score09           = new Basic2d("09", new Vector2(1800, 80), new Vector2(100, 100));
            score013rd        = new Basic2d("01", new Vector2(1740, 80), new Vector2(100, 100));
            score023rd        = new Basic2d("02", new Vector2(1740, 80), new Vector2(100, 100));
            score033rd        = new Basic2d("03", new Vector2(1740, 80), new Vector2(100, 100));
            score043rd        = new Basic2d("04", new Vector2(1740, 80), new Vector2(100, 100));
            score053rd        = new Basic2d("05", new Vector2(1740, 80), new Vector2(100, 100));
            score063rd        = new Basic2d("06", new Vector2(1740, 80), new Vector2(100, 100));
            score073rd        = new Basic2d("07", new Vector2(1740, 80), new Vector2(100, 100));
            score083rd        = new Basic2d("08", new Vector2(1740, 80), new Vector2(100, 100));
            score093rd        = new Basic2d("09", new Vector2(1740, 80), new Vector2(100, 100));
            score014th        = new Basic2d("01", new Vector2(1680, 80), new Vector2(100, 100));

            // score end
            scoreE00 = new Basic2d("00", new Vector2(1080, 150), new Vector2(200, 200));
            scoreE05 = new Basic2d("05", new Vector2(1080, 150), new Vector2(200, 200));
            scoreE10 = new Basic2d("00", new Vector2(960, 150), new Vector2(200, 200));
            scoreE11 = new Basic2d("01", new Vector2(960, 150), new Vector2(200, 200));
            scoreE12 = new Basic2d("02", new Vector2(960, 150), new Vector2(200, 200));
            scoreE13 = new Basic2d("03", new Vector2(960, 150), new Vector2(200, 200));
            scoreE14 = new Basic2d("04", new Vector2(960, 150), new Vector2(200, 200));
            scoreE15 = new Basic2d("05", new Vector2(960, 150), new Vector2(200, 200));
            scoreE16 = new Basic2d("06", new Vector2(960, 150), new Vector2(200, 200));
            scoreE17 = new Basic2d("07", new Vector2(960, 150), new Vector2(200, 200));
            scoreE18 = new Basic2d("08", new Vector2(960, 150), new Vector2(200, 200));
            scoreE19 = new Basic2d("09", new Vector2(960, 150), new Vector2(200, 200));
            scoreE20 = new Basic2d("00", new Vector2(840, 150), new Vector2(200, 200));
            scoreE21 = new Basic2d("01", new Vector2(840, 150), new Vector2(200, 200));
            scoreE22 = new Basic2d("02", new Vector2(840, 150), new Vector2(200, 200));
            scoreE23 = new Basic2d("03", new Vector2(840, 150), new Vector2(200, 200));
            scoreE24 = new Basic2d("04", new Vector2(840, 150), new Vector2(200, 200));
            scoreE25 = new Basic2d("05", new Vector2(840, 150), new Vector2(200, 200));
            scoreE26 = new Basic2d("06", new Vector2(840, 150), new Vector2(200, 200));
            scoreE27 = new Basic2d("07", new Vector2(840, 150), new Vector2(200, 200));
            scoreE28 = new Basic2d("08", new Vector2(840, 150), new Vector2(200, 200));
            scoreE29 = new Basic2d("09", new Vector2(840, 150), new Vector2(200, 200));
            scoreE31 = new Basic2d("00", new Vector2(840, 150), new Vector2(200, 200));

            maincharCycle = 0;
            powerCycle    = 0;
            isPower       = false;
        }