Пример #1
0
        public void Update(byte R, byte G, byte B, Bitmap colourBitmap, bool instantTransition)
        {
            (double _, double S, double V) = HSB.RGBToHSB(R / 255.0, G / 255.0, B / 255.0);

            Point v1 = new Point(51.673, 0);
            Point v2 = new Point(104, 15.955);
            Point v3 = new Point(76.327, 46.125);
            Point v4 = new Point(24, 30.170);

            Point v5 = new Point(51.673, 49.875);
            Point v6 = new Point(104, 65.830);
            Point v7 = new Point(76.327, 96);
            Point v8 = new Point(24, 80.045);

            Point v15 = v1 * (B / 255.0) + v5 * (1 - B / 255.0);
            Point v26 = v2 * (B / 255.0) + v6 * (1 - B / 255.0);
            Point v37 = v3 * (B / 255.0) + v7 * (1 - B / 255.0);
            Point v48 = v4 * (B / 255.0) + v8 * (1 - B / 255.0);

            Fill1.Update(v48, v8, v7, v37, instantTransition);
            Fill2.Update(v37, v7, v6, v26, instantTransition);

            ColourImage.Source = colourBitmap;

            PositionEllipse.Fill = (S <0.5 && V> 0.5 ? Brushes.Black : Brushes.White);
            ColorPicker.SetTranslateRenderTransform(PositionEllipse, G - 24, R - 24, instantTransition);

            double m11 = (v26.X - v15.X) / 256;
            double m12 = (v37.X - v26.X) / 256;
            double m21 = (v26.Y - v15.Y) / 256;
            double m22 = (v37.Y - v26.Y) / 256;


            ColourCanvasTransform.Update(new Matrix(m11, m21, m12, m22, v15.X, v15.Y), instantTransition);
        }
Пример #2
0
        public void Update(byte R, byte G, byte B, Bitmap colourBitmap, bool instantTransition)
        {
            (double _, double S, double V) = HSB.RGBToHSB(R / 255.0, G / 255.0, B / 255.0);

            Point v1 = new Point(51.673, 0);
            Point v2 = new Point(104, 15.955);
            Point v3 = new Point(76.327, 46.125);
            Point v4 = new Point(24, 30.170);

            Point v6 = new Point(104, 65.830);
            Point v7 = new Point(76.327, 96);

            Point v23 = v2 * (1 - R / 255.0) + v3 * (R / 255.0);
            Point v14 = v1 * (1 - R / 255.0) + v4 * (R / 255.0);
            Point v67 = v6 * (1 - R / 255.0) + v7 * (R / 255.0);

            Fill1.Update(v1, v2, v23, v14, instantTransition);
            Fill2.Update(v2, v6, v67, v23, instantTransition);

            ColourImage.Source = colourBitmap;

            PositionEllipse.Fill = (S <0.5 && V> 0.5 ? Brushes.Black : Brushes.White);
            ColorPicker.SetTranslateRenderTransform(PositionEllipse, G - 24, 255 - B - 24, instantTransition);

            double m11 = (v23.X - v14.X) / 256;
            double m12 = (v67.X - v23.X) / 256;
            double m21 = (v23.Y - v14.Y) / 256;
            double m22 = (v67.Y - v23.Y) / 256;

            ColourCanvasTransform.Update(new Matrix(m11, m21, m12, m22, v14.X, v14.Y), instantTransition);
        }
Пример #3
0
        public BCanvas(byte R, byte G, byte B, Bitmap colourBitmap) : base()
        {
            (double _, double S, double V) = HSB.RGBToHSB(R / 255.0, G / 255.0, B / 255.0);

            this.Width  = 128;
            this.Height = 96;

            Point v1 = new Point(51.673, 0);
            Point v2 = new Point(104, 15.955);
            Point v3 = new Point(76.327, 46.125);
            Point v4 = new Point(24, 30.170);

            Point v5 = new Point(51.673, 49.875);
            Point v6 = new Point(104, 65.830);
            Point v7 = new Point(76.327, 96);
            Point v8 = new Point(24, 80.045);

            Point v15 = v1 * (B / 255.0) + v5 * (1 - B / 255.0);
            Point v26 = v2 * (B / 255.0) + v6 * (1 - B / 255.0);
            Point v37 = v3 * (B / 255.0) + v7 * (1 - B / 255.0);
            Point v48 = v4 * (B / 255.0) + v8 * (1 - B / 255.0);

            Fill1 = new AnimatablePath4Points(v48, v8, v7, v37)
            {
                Fill = RGB.MiddleCubeBrush
            };
            this.Children.Add(Fill1.Path);

            Fill2 = new AnimatablePath4Points(v37, v7, v6, v26)
            {
                Fill = RGB.DarkCubeBrush
            };
            this.Children.Add(Fill2.Path);

            ColourCanvas = new Canvas()
            {
                Width = 256, Height = 256, ClipToBounds = false
            };

            ColourImage = new Image()
            {
                Source = colourBitmap
            };
            ColourCanvas.Children.Add(ColourImage);

            PathGeometry border2Geometry = new PathGeometry();
            PathFigure   border2Figure   = new PathFigure()
            {
                StartPoint = new Point(0, 256), IsClosed = false
            };

            border2Figure.Segments.Add(new LineSegment()
            {
                Point = new Point(256, 256)
            });
            border2Geometry.Figures.Add(border2Figure);
            ColourCanvas.Children.Add(new Path()
            {
                Data = border2Geometry, StrokeThickness = 4, Stroke = RGB.MiddleCubeBrush
            });

            PathGeometry border3Geometry = new PathGeometry();
            PathFigure   border3Figure   = new PathFigure()
            {
                StartPoint = new Point(256, 256), IsClosed = false
            };

            border3Figure.Segments.Add(new LineSegment()
            {
                Point = new Point(256, 0)
            });
            border3Geometry.Figures.Add(border3Figure);
            ColourCanvas.Children.Add(new Path()
            {
                Data = border3Geometry, StrokeThickness = 4, Stroke = RGB.DarkCubeBrush
            });

            PositionEllipse = new Ellipse()
            {
                Width = 48, Height = 48, Fill = (S <0.5 && V> 0.5 ? Brushes.Black : Brushes.White)
            };
            PositionEllipse.RenderTransform = ColorPicker.GetTranslateTransform(G - 24, R - 24);
            ColourCanvas.Children.Add(PositionEllipse);

            double m11 = (v26.X - v15.X) / 256;
            double m12 = (v37.X - v26.X) / 256;
            double m21 = (v26.Y - v15.Y) / 256;
            double m22 = (v37.Y - v26.Y) / 256;

            ColourCanvasTransform = new AnimatableTransform(new Matrix(m11, m21, m12, m22, v15.X, v15.Y));

            ColourCanvas.RenderTransform       = ColourCanvasTransform.MatrixTransform;
            ColourCanvas.RenderTransformOrigin = new RelativePoint(0, 0, RelativeUnit.Absolute);
            this.Children.Add(ColourCanvas);
        }