Пример #1
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 public void SetContext(VirtualizingLayoutContext virtualContext) => _context = virtualContext;
Пример #2
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 /// <summary>
 /// Provides the behavior for the "Measure" pass of the layout cycle. Classes can override
 /// this method to define their own "Measure" pass behavior.
 /// </summary>
 /// <param name="context">
 /// The context object that facilitates communication between the layout and its host
 /// container.
 /// </param>
 /// <param name="availableSize">
 /// The available size that this object can give to child objects. Infinity can be
 /// specified as a value to indicate that the object will size to whatever content is
 /// available.
 /// </param>
 /// <returns>
 /// The size that this object determines it needs during layout, based on its calculations
 /// of the allocated sizes for child objects or based on other considerations such as a
 /// fixed container size.
 /// </returns>
 protected internal abstract Size MeasureOverride(
     VirtualizingLayoutContext context,
     Size availableSize);
Пример #3
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 /// <summary>
 /// When implemented in a derived class, provides the behavior for the "Arrange" pass of
 /// layout. Classes can override this method to define their own "Arrange" pass behavior.
 /// </summary>
 /// <param name="context">
 /// The context object that facilitates communication between the layout and its host
 /// container.
 /// </param>
 /// <param name="finalSize">
 /// The final area within the container that this object should use to arrange itself and
 /// its children.
 /// </param>
 /// <returns>The actual size that is used after the element is arranged in layout.</returns>
 protected internal virtual Size ArrangeOverride(
     VirtualizingLayoutContext context,
     Size finalSize) => finalSize;
Пример #4
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 /// <summary>
 /// Notifies the layout when the data collection assigned to the container element (Items)
 /// has changed.
 /// </summary>
 /// <param name="context">
 /// The context object that facilitates communication between the layout and its host
 /// container.
 /// </param>
 /// <param name="source">The data source.</param>
 /// <param name="args">Data about the collection change.</param>
 /// <remarks>
 /// Override <see cref="OnItemsChangedCore(VirtualizingLayoutContext, object, NotifyCollectionChangedEventArgs)"/>
 /// to provide the behavior for this method in a derived class.
 /// </remarks>
 public void OnItemsChanged(
     VirtualizingLayoutContext context,
     object?source,
     NotifyCollectionChangedEventArgs args) => OnItemsChangedCore(context, source, args);
Пример #5
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 /// <summary>
 /// When overridden in a derived class, removes any state the layout previously stored on
 /// the ILayoutable container.
 /// </summary>
 /// <param name="context">
 /// The context object that facilitates communication between the layout and its host
 /// container.
 /// </param>
 protected internal virtual void UninitializeForContextCore(VirtualizingLayoutContext context)
 {
 }
Пример #6
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 /// <inheritdoc />
 protected internal override void UninitializeForContextCore(VirtualizingLayoutContext context)
 {
     context.LayoutState = null;
     base.UninitializeForContextCore(context);
 }
Пример #7
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 /// <summary>
 /// Notifies the layout when the data collection assigned to the container element (Items)
 /// has changed.
 /// </summary>
 /// <param name="context">
 /// The context object that facilitates communication between the layout and its host
 /// container.
 /// </param>
 /// <param name="source">The data source.</param>
 /// <param name="args">Data about the collection change.</param>
 protected internal virtual void OnItemsChangedCore(
     VirtualizingLayoutContext context,
     object?source,
     NotifyCollectionChangedEventArgs args) => InvalidateMeasure();
Пример #8
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        /// <inheritdoc />
        protected internal override Size MeasureOverride(VirtualizingLayoutContext context, Size availableSize)
        {
            var totalMeasure      = UvMeasure.Zero;
            var parentMeasure     = new UvMeasure(Orientation, availableSize.Width, availableSize.Height);
            var spacingMeasure    = new UvMeasure(Orientation, HorizontalSpacing, VerticalSpacing);
            var realizationBounds = new UvBounds(Orientation, context.RealizationRect);
            var position          = UvMeasure.Zero;

            var state = (WrapLayoutState)context.LayoutState !;

            if (state.Orientation != Orientation)
            {
                state.SetOrientation(Orientation);
            }

            if (spacingMeasure.Equals(state.Spacing) == false)
            {
                state.ClearPositions();
                state.Spacing = spacingMeasure;
            }

            if (state.AvailableU != parentMeasure.U)
            {
                state.ClearPositions();
                state.AvailableU = parentMeasure.U;
            }

            double currentV = 0;

            for (int i = 0; i < context.ItemCount; i++)
            {
                bool     measured = false;
                WrapItem item     = state.GetItemAt(i);
                if (item.Measure == null)
                {
                    item.Element = context.GetOrCreateElementAt(i);
                    item.Element.Measure(availableSize);
                    item.Measure = new UvMeasure(Orientation, item.Element.DesiredSize.Width, item.Element.DesiredSize.Height);
                    measured     = true;
                }

                UvMeasure currentMeasure = item.Measure.Value;
                if (currentMeasure.U == 0)
                {
                    continue; // ignore collapsed items
                }

                if (item.Position == null)
                {
                    if (parentMeasure.U < position.U + currentMeasure.U)
                    {
                        // New Row
                        position.U  = 0;
                        position.V += currentV + spacingMeasure.V;
                        currentV    = 0;
                    }

                    item.Position = position;
                }

                position = item.Position.Value;

                double vEnd = position.V + currentMeasure.V;
                if (vEnd < realizationBounds.VMin)
                {
                    // Item is "above" the bounds
                    if (item.Element != null)
                    {
                        context.RecycleElement(item.Element);
                        item.Element = null;
                    }
                }
                else if (position.V > realizationBounds.VMax)
                {
                    // Item is "below" the bounds.
                    if (item.Element != null)
                    {
                        context.RecycleElement(item.Element);
                        item.Element = null;
                    }

                    // We don't need to measure anything below the bounds
                    break;
                }
                else if (measured == false)
                {
                    // Always measure elements that are within the bounds
                    item.Element = context.GetOrCreateElementAt(i);
                    item.Element.Measure(availableSize);

                    currentMeasure = new UvMeasure(Orientation, item.Element.DesiredSize.Width, item.Element.DesiredSize.Height);
                    if (currentMeasure.Equals(item.Measure) == false)
                    {
                        // this item changed size; we need to recalculate layout for everything after this
                        state.RemoveFromIndex(i + 1);
                        item.Measure = currentMeasure;

                        // did the change make it go into the new row?
                        if (parentMeasure.U < position.U + currentMeasure.U)
                        {
                            // New Row
                            position.U  = 0;
                            position.V += currentV + spacingMeasure.V;
                            currentV    = 0;
                        }

                        item.Position = position;
                    }
                }

                position.U += currentMeasure.U + spacingMeasure.U;
                currentV    = Math.Max(currentMeasure.V, currentV);
            }

            // update value with the last line
            // if the the last loop is(parentMeasure.U > currentMeasure.U + lineMeasure.U) the total isn't calculated then calculate it
            // if the last loop is (parentMeasure.U > currentMeasure.U) the currentMeasure isn't added to the total so add it here
            // for the last condition it is zeros so adding it will make no difference
            // this way is faster than an if condition in every loop for checking the last item
            totalMeasure.U = parentMeasure.U;

            // Propagating an infinite size causes a crash. This can happen if the parent is scrollable and infinite in the opposite
            // axis to the panel. Clearing to zero prevents the crash.
            // This is likely an incorrect use of the control by the developer, however we need stability here so setting a default that wont crash.
            if (double.IsInfinity(totalMeasure.U))
            {
                totalMeasure.U = 0.0;
            }

            totalMeasure.V = state.GetHeight();

            totalMeasure.U = Math.Ceiling(totalMeasure.U);

            return(Orientation == Orientation.Horizontal ? new Size(totalMeasure.U, totalMeasure.V) : new Size(totalMeasure.V, totalMeasure.U));
        }
Пример #9
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        /// <inheritdoc />
        protected internal override Size ArrangeOverride(VirtualizingLayoutContext context, Size finalSize)
        {
            if (context.ItemCount > 0)
            {
                var parentMeasure     = new UvMeasure(Orientation, finalSize.Width, finalSize.Height);
                var spacingMeasure    = new UvMeasure(Orientation, HorizontalSpacing, VerticalSpacing);
                var realizationBounds = new UvBounds(Orientation, context.RealizationRect);

                var state = (WrapLayoutState)context.LayoutState !;
                bool Arrange(WrapItem item, bool isLast = false)
                {
                    if (item.Measure.HasValue == false)
                    {
                        return(false);
                    }

                    if (item.Position == null)
                    {
                        return(false);
                    }

                    var desiredMeasure = item.Measure.Value;

                    if (desiredMeasure.U == 0)
                    {
                        return(true); // if an item is collapsed, avoid adding the spacing
                    }

                    UvMeasure position = item.Position.Value;

                    // Stretch the last item to fill the available space
                    if (isLast)
                    {
                        desiredMeasure.U = parentMeasure.U - position.U;
                    }

                    if (((position.V + desiredMeasure.V) >= realizationBounds.VMin) && (position.V <= realizationBounds.VMax))
                    {
                        // place the item
                        var child = context.GetOrCreateElementAt(item.Index);
                        if (Orientation == Orientation.Horizontal)
                        {
                            child.Arrange(new Rect(position.U, position.V, desiredMeasure.U, desiredMeasure.V));
                        }
                        else
                        {
                            child.Arrange(new Rect(position.V, position.U, desiredMeasure.V, desiredMeasure.U));
                        }
                    }
                    else if (position.V > realizationBounds.VMax)
                    {
                        return(false);
                    }

                    return(true);
                }

                for (var i = 0; i < context.ItemCount; i++)
                {
                    bool continueArranging = Arrange(state.GetItemAt(i));
                    if (continueArranging == false)
                    {
                        break;
                    }
                }
            }

            return(finalSize);
        }
Пример #10
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 public void InitializeForContext(VirtualizingLayoutContext context, IFlowLayoutAlgorithmDelegates callbacks)
 {
     _algorithmCallbacks = callbacks;
     _context            = context;
     _elementManager.SetContext(context);
 }
Пример #11
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 internal void InitializeForContext(VirtualizingLayoutContext context, IFlowLayoutAlgorithmDelegates callbacks)
 {
     FlowAlgorithm.InitializeForContext(context, callbacks);
     context.LayoutState = this;
 }
Пример #12
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 internal void UninitializeForContext(VirtualizingLayoutContext context)
 {
     FlowAlgorithm.UninitializeForContext(context);
 }
 internal VirtualizingLayoutContext GetVirtualizingContextAdapter() =>
 _contextAdapter ?? (_contextAdapter = new LayoutContextAdapter(this));
Пример #14
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 public WrapLayoutState(VirtualizingLayoutContext context)
 {
     this._context = context;
 }