Пример #1
0
 private void ApplyFinalFill()
 {
     if (_fillMode == FillMode.Forward || _fillMode == FillMode.Both)
     {
         _targetControl.SetValue(_parent.Property, _lastInterpValue, BindingPriority.LocalValue);
     }
 }
Пример #2
0
        private void DoComplete()
        {
            if (_fillMode == FillMode.Forward || _fillMode == FillMode.Both)
            {
                _targetControl.SetValue(_parent.Property, _lastInterpValue, BindingPriority.LocalValue);
            }

            _onCompleteAction?.Invoke();
            PublishCompleted();
        }
Пример #3
0
        private void InternalStep(PlayState _playState, Func <double, T, T> Interpolator)
        {
            if (!_gotFirstKFValue)
            {
                _firstKFValue    = _parent.First().Value;
                _gotFirstKFValue = true;
            }

            if (_currentState == KeyFramesStates.Disposed)
            {
                throw new InvalidProgramException("This KeyFrames Animation is already disposed.");
            }

            if (_playState == PlayState.Stop)
            {
                _currentState = KeyFramesStates.Stop;
            }

            // Save state and pause the machine
            if (_playState == PlayState.Pause && _currentState != KeyFramesStates.Pause)
            {
                _savedState   = _currentState;
                _currentState = KeyFramesStates.Pause;
            }

            // Resume the previous state
            if (_playState != PlayState.Pause && _currentState == KeyFramesStates.Pause)
            {
                _currentState = _savedState;
            }

            double _tempDuration = 0d, _easedTime;

            bool handled = false;

            while (!handled)
            {
                switch (_currentState)
                {
                case KeyFramesStates.DoDelay:

                    if (_fillMode == FillMode.Backward ||
                        _fillMode == FillMode.Both)
                    {
                        if (_currentIteration == 0)
                        {
                            _targetObserver.OnNext(_firstKFValue);
                        }
                        else
                        {
                            _targetObserver.OnNext(_lastInterpValue);
                        }
                    }

                    if (_delayFrameCount > _delayTotalFrameCount)
                    {
                        _currentState = KeyFramesStates.DoRun;
                    }
                    else
                    {
                        handled = true;
                        _delayFrameCount++;
                    }
                    break;

                case KeyFramesStates.DoRun:

                    if (_isReversed)
                    {
                        _currentState = KeyFramesStates.RunBackwards;
                    }
                    else
                    {
                        _currentState = KeyFramesStates.RunForwards;
                    }

                    break;

                case KeyFramesStates.RunForwards:

                    if (_durationFrameCount > _durationTotalFrameCount)
                    {
                        _currentState = KeyFramesStates.RunComplete;
                    }
                    else
                    {
                        _tempDuration = (double)_durationFrameCount / _durationTotalFrameCount;
                        _currentState = KeyFramesStates.RunApplyValue;
                    }
                    break;

                case KeyFramesStates.RunBackwards:

                    if (_durationFrameCount > _durationTotalFrameCount)
                    {
                        _currentState = KeyFramesStates.RunComplete;
                    }
                    else
                    {
                        _tempDuration = (double)(_durationTotalFrameCount - _durationFrameCount) / _durationTotalFrameCount;
                        _currentState = KeyFramesStates.RunApplyValue;
                    }
                    break;

                case KeyFramesStates.RunApplyValue:

                    _easedTime = _targetAnimation.Easing.Ease(_tempDuration);

                    _durationFrameCount++;
                    _lastInterpValue = Interpolator(_easedTime, _neutralValue);
                    _targetObserver.OnNext(_lastInterpValue);
                    _currentState = KeyFramesStates.DoRun;
                    handled       = true;
                    break;

                case KeyFramesStates.RunComplete:

                    if (_checkLoopAndRepeat)
                    {
                        _delayFrameCount    = 0;
                        _durationFrameCount = 0;

                        if (_isLooping)
                        {
                            _currentState = KeyFramesStates.DoRun;
                        }
                        else if (_isRepeating)
                        {
                            if (_currentIteration >= _repeatCount)
                            {
                                _currentState = KeyFramesStates.Stop;
                            }
                            else
                            {
                                _currentState = KeyFramesStates.DoRun;
                            }
                            _currentIteration++;
                        }

                        if (_animationDirection == PlaybackDirection.Alternate ||
                            _animationDirection == PlaybackDirection.AlternateReverse)
                        {
                            _isReversed = !_isReversed;
                        }

                        break;
                    }

                    _currentState = KeyFramesStates.Stop;
                    break;

                case KeyFramesStates.Stop:

                    if (_fillMode == FillMode.Forward ||
                        _fillMode == FillMode.Both)
                    {
                        _targetControl.SetValue(_parent.Property, _lastInterpValue, BindingPriority.LocalValue);
                    }
                    _targetObserver.OnCompleted();
                    handled = true;
                    break;

                default:
                    handled = true;
                    break;
                }
            }
        }