Пример #1
0
 public ScreenManager()
 {
     Dimensions = new Vector2(640, 480);
     currentScreen = new GameplayScreen();
     XmlGameScreenManager = new XmlManager<GameScreen>();
     XmlGameScreenManager.Type = currentScreen.Type;
     //currentScreen = XmlGameScreenManager.Load("Load/SplashScreen.xml");
 }
Пример #2
0
 void Transition(GameTime gameTime)
 {
     if (IsTransitioning)
     {
         Image.Update(gameTime);
         if(Image.Alpha == 1.0f)
         {
             currentScreen.UnloadContent();
             currentScreen = newScreen;
             XmlGameScreenManager.Type = currentScreen.Type;
             if (File.Exists(currentScreen.XmlPath))
                 currentScreen = XmlGameScreenManager.Load(currentScreen.XmlPath);
             currentScreen.LoadContent();
         }
         else if (Image.Alpha == 0.0f)
         {
             Image.IsActive = false;
             IsTransitioning = false;
         }
     }
 }