Пример #1
0
        public static void GetHighScoreString()
        {
//#if(XBOX360)
            if (SaveManager.MyDevice.IsConnected)
            {
//#endif
                HighScoreData data = GameCore.LoadHighScores(GameCore.HighScoresFilename);

                highScores[0] = "Score: " + data.Score[0].ToString() + " on " + data.Times[0].ToString();
                highScores[1] = "Score: " + data.Score[1].ToString() + " on " + data.Times[1].ToString();
                highScores[2] = "Score: " + data.Score[2].ToString() + " on " + data.Times[2].ToString();
                highScores[3] = "Score: " + data.Score[3].ToString() + " on " + data.Times[3].ToString();
                highScores[4] = "Score: " + data.Score[4].ToString() + " on " + data.Times[4].ToString();
                highScores[5] = "Score: " + data.Score[5].ToString() + " on " + data.Times[5].ToString();
                highScores[6] = "Score: " + data.Score[6].ToString() + " on " + data.Times[6].ToString();
                highScores[7] = "Score: " + data.Score[7].ToString() + " on " + data.Times[7].ToString();
                highScores[8] = "Score: " + data.Score[8].ToString() + " on " + data.Times[8].ToString();
                highScores[9] = "Score: " + data.Score[9].ToString() + " on " + data.Times[9].ToString();
//#if(XBOX360)
            }
//#endif
        }
Пример #2
0
        private void SaveHighScore()
        {
            // Create the data to save
            HighScoreData data = GameCore.LoadHighScores(GameCore.HighScoresFilename);

            int scoreIndex = -1;

            for (int i = 0; i < data.Count; i++)
            {
                if (ActionState.Score > data.Score[i])
                {
                    scoreIndex = i;
                    break;
                }
            }

            if (scoreIndex > -1)
            {
                //New high score found ... do swaps
                for (int i = data.Count - 1; i > scoreIndex; i--)
                {
                    data.Times[i] = data.Times[i - 1];
                    data.Score[i] = data.Score[i - 1];
                }

                data.Times[scoreIndex] = System.DateTime.Now;
                data.Score[scoreIndex] = ActionState.Score;


                GameCore.SaveHighScores(data, GameCore.HighScoresFilename);
                bNewHighScore = true;
                HighScoreState.GetHighScoreString();
            }
            else
            {
                bNewHighScore = false;
            }
        }