Disconnect() публичный Метод

public Disconnect ( ) : void
Результат void
Пример #1
0
        static void Client_Read(Server s, Client c, byte[] e)
        {
            try
            {
                object[] values = Packer.Deserialize(e);
                ClientPacket packet = (ClientPacket)values[0];

                if (c.Value.Authenticated)
                {
                    switch (packet)
                    {
                        case ClientPacket.Channel:
                            HandleChannelPacket(c, (byte)values[1]);
                            break;
                        case ClientPacket.ChatMessage:
                            HandleChatPacket(c, (string)values[1]);
                            break;
                    }
                }
                else
                {
                    switch (packet)
                    {
                        case ClientPacket.SignIn:
                            HandleSignInPacket(c, (string)values[1], (string)values[2]);
                            break;
                        case ClientPacket.Register:
                            HandleRegisterPacket(c, (string)values[1], (string)values[2]);
                            break;
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                c.Disconnect();
            }
        }
Пример #2
0
        private void Process(object s, SocketAsyncEventArgs e)
        {
            try {
            if (e.SocketError == SocketError.Success) {
                Client T = new Client(e.AcceptSocket, Size);

                lock (_Clients ){
                if (_Clients.Count < MaxConnections) {
                    _Clients.Add(T);
                    T.Client_State += (Client x, bool y) => HandleState(x, y);
                    T.Client_Read += (Client x, byte[] y) => OnClient_Read(x, y);
                    T.Client_Write += (Client x) => OnClient_Write(x);

                    if (Client_State != null) {
                        Client_State(this, T, true);
                    }
                } else {
                    T.Disconnect();
                }
                }

                e.AcceptSocket = null;
                if (!Handle.AcceptAsync(e))
                    Process(null, e);
            } else {
                Disconnect();
            }

            } catch {
            Disconnect();
            }
        }
Пример #3
0
        static void HandleRegisterPacket(Client c, string name, string pass)
        {
            if (name.Length == 0 || name.Length > 16 || pass.Length != 40)
            {
                c.Disconnect();
                return;
            }

            MySqlCommand q = new MySqlCommand(string.Empty, SQL);
            q.CommandText = "INSERT INTO users VALUES (@Username,@Password);";
            q.Parameters.AddWithValue("@Username", name);
            q.Parameters.AddWithValue("@Password", pass);

            bool success = (q.ExecuteNonQuery() != 0);

            byte[] data = Packer.Serialize((byte)ServerPacket.Register, success);
            c.Send(data);
        }
Пример #4
0
        //TODO: Don't disconnect people, instead return an error code.
        static void HandleSignInPacket(Client c, string name, string pass)
        {
            if (name.Length == 0 || name.Length > 16 || pass.Length != 40)
            {
                c.Disconnect();
                return;
            }

            //Don't let them join if they were banned.
            GetBanList();
            if (BanList.Contains(name.ToLower(), StringComparer.OrdinalIgnoreCase))
            {
                c.Disconnect();
                return;
            }

            MySqlCommand q = new MySqlCommand(string.Empty, SQL);
            q.CommandText = "SELECT Count(*) FROM users WHERE Username=@Username AND Password=@Password;";
            q.Parameters.AddWithValue("@Username", name);
            q.Parameters.AddWithValue("@Password", pass);

            MySqlDataReader r = q.ExecuteReader();
            bool success = r.Read() && (r.GetInt16("Count(*)") != 0);
            r.Close();

            byte[] data = Packer.Serialize((byte)ServerPacket.SignIn, success);
            c.Send(data);

            if (success)
            {
                //If this user is already logged in from somewhere else then disconnect them.
                Client existing = ClientFromUsername(name);
                if (existing != null)
                {
                    existing.Disconnect();
                }

                c.Value.UserID = RunningID++;
                c.Value.Username = name;

                c.Value.Authenticated = true;
                SendLoginBarrage(c);
            }
        }
Пример #5
0
        //TODO: Don't disconnect people, instead return an error code.
        static void HandleSignInPacket(Client c, string name, string pass)
        {
            string n = name.Trim();

            if (n.Length == 0 || n.Length > 16 || pass.Length != 40 || !IsValidName(n))
            {
                byte[] fail = Packer.Serialize((byte)ServerPacket.SignIn, false, false);
                c.Send(fail);
                return;
            }

            MySqlCommand q = new MySqlCommand("SELECT Points, Username, Rank, Ban, Mute, Email FROM users WHERE (Username=@Username OR Email=@Username) AND Password=@Password;", SQL);
            q.Parameters.AddWithValue("@Username", n);
            q.Parameters.AddWithValue("@Password", pass);

            MySqlDataReader r = q.ExecuteReader();
            bool success = r.Read();

            if (success)
            {
                int points = r.GetInt32("Points");
                byte rank = r.GetByte("Rank");
                bool ban = r.GetBoolean("Ban");
                string email = r.GetString("Email");
                string username = r.GetString("Username");

                r.Close(); //TODO: Restructure this.

                r.Dispose();

                if (ban)
                {
                    c.Disconnect();
                    return;
                }

                //Second ban check, checks ip table.
                q = new MySqlCommand(string.Empty, SQL) {CommandText = "SELECT * FROM ipbans WHERE ip=@ip;"};
                q.Parameters.AddWithValue("@ip", c.EndPoint.Address.ToString());
                r = q.ExecuteReader();
                bool sCheck = r.Read();

                r.Close();

                if (sCheck)
                {
                    c.Disconnect();
                    return;
                }

                q = new MySqlCommand("SELECT * FROM authcodes WHERE User=@User;", SQL);
                q.Parameters.AddWithValue("@User", username);
                r = q.ExecuteReader();
                //Pending email verification
                bool unverified = r.Read() && r.GetByte("AuthType") == (byte)AuthType.AccountVerification;

                r.Close();

                if (unverified)
                {
                    byte[] notVerified = Packer.Serialize((byte)ServerPacket.NotVerified);
                    c.Send(notVerified);
                }

                byte[] data = Packer.Serialize((byte)ServerPacket.SignIn, true, !unverified);
                c.Send(data);

                //If this user is already logged in from somewhere else then disconnect them.
                Client existing = ClientFromUsername(n);
                if (existing != null && existing != c)
                {
                    existing.Disconnect();
                }

                c.Value.UserId = RunningID++;
                c.Value.Username = username;

                c.Value.Points = points;
                c.Value.Rank = rank;

                c.Value.Mute = new List<Client>();

                c.Value.LastPayout = DateTime.Now;
                c.Value.LastAction = DateTime.Now;
                c.Value.Email = email;

                c.Value.Authenticated = true;
                c.Value.Verified = !unverified;

                if (!unverified)
                {
                    SendProfile(c);
                    SendLoginBarrage(c);
                }
            }
            else
            {
                r.Close();//TODO: Restructure this.
                byte[] data1 = Packer.Serialize((byte)ServerPacket.SignIn, false, false);
                c.Send(data1);
            }
        }
Пример #6
0
 static void HandleChannelPacket(Client c, byte channel)
 {
     if (channel < Channels.Length)
     {
         byte oldChannel = c.Value.Channel;
         c.Value.Channel = channel;
         SendUserListUpdates(c, oldChannel);
     }
     else
     {
         c.Disconnect();
         return;
     }
 }
Пример #7
0
        static void HandlePMPacket(Client c, string recipient, string message, string subject, ushort id = default(ushort))
        {
            if (!(IsValidName(recipient) && IsValidData(message) && IsValidData(subject)))
            {
                c.Disconnect();
                return;
            }

            Client u = ClientFromUsername(recipient);
            if (u == null)
                return;

            PrivateMessage pm = null;

            if (id == default(ushort) && !privateMessages.Exists(x => x.Id == id))
            {
                pm = new PrivateMessage(id = (ushort)_random.Next(ushort.MinValue, ushort.MaxValue), subject, c.Value.Username, DateTime.Now, message);
                privateMessages.Add(pm);

                byte[] confirm = Packer.Serialize((byte)ServerPacket.PMConfirm, id, u.Value.Username, message, subject, DateTime.Now);
                c.Send(confirm);
            }
            else
            {
                pm = privateMessages.Find(x => x.Id == id);
                pm.Message.Add(message);
            }

            byte[] data = Packer.Serialize((byte)ServerPacket.PM, id, c.Value.Username, u.Value.Username, message, subject, DateTime.Now);
            u.Send(data);
        }
Пример #8
0
        static void HandleChatPacket(Client c, string message)
        {
            if (!IsValidData(message))
            {
                c.Disconnect();
                return;
            }

            if (CheckCommand(c, message))
            {
                //byte[] confirmCommand = Packer.Serialize((byte)ServerPacket.)
                return;
            }

            c.Value.AddPoints(5); //AWARD 5 POINTS FOR ACTIVITY***

            if (RecentMessages.Count == 10)
                RecentMessages.RemoveAt(0);

            ChatMessage msg = new ChatMessage(DateTime.Now.ToLocalTime().ToString(), message, c.Value.Username, c.Value.Rank);
            RecentMessages.Add(msg);

            byte[] data = Packer.Serialize((byte)ServerPacket.Chatter, c.Value.UserId, message);
            BroadcastExclusive(c.Value.UserId, c.Value.Channel, data, c);
        }
Пример #9
0
        static void HandleChannelPacket(Client c, byte channel)
        {
            if (channel < Channels.Length)
            {
                //Let everyone in the old channel know this guy left.
                byte[] data = Packer.Serialize((byte)ServerPacket.UserLeave, c.Value.UserId);
                Broadcast(c.Value.Channel, data);

                c.Value.Channel = channel;
                SendUserListUpdates(c);
            }
            else
            {
                c.Disconnect();
                return;
            }
        }
Пример #10
0
        static void ClientRead(Server s, Client c, byte[] e)
        {
            try
            {
                //Anti-flood measures.
                if (c.Value.IsFlooding())
                {
                    c.Disconnect();
                    return;
                }

                object[] values = Packer.Deserialize(e);
                if (values == null)
                    return;

                ClientPacket packet = (ClientPacket)values[0];

                if (c.Value.Authenticated && c.Value.Verified)
                {
                    switch (packet)
                    {
                        case ClientPacket.Channel:
                            HandleWakeup(c, true); //Supress the packet send here since we are changing rooms anyways.
                            HandleChannelPacket(c, (byte)values[1]);
                            break;
                        case ClientPacket.ChatMessage:
                            HandleWakeup(c);
                            HandleChatPacket(c, (string)values[1]);
                            break;
                        case ClientPacket.PM:
                            HandleWakeup(c);
                            HandlePMPacket(c, (string)values[1], (string)values[2], (string)values[3], values.Length == 5 ? (ushort)values[4] : default(ushort));
                            break;
                        case ClientPacket.KeepAlive:
                            HandleKeepAlivePacket(c);
                            break;
                        case ClientPacket.News:
                            HandleNewsPacket(c);
                            break;
                        case ClientPacket.ViewProfile:
                            HandleViewProfilePacket(c, (string)values[1]);
                            break;
                        case ClientPacket.EditProfile:
                            HandleEditProfilePacket(c, (string)values[1], (string)values[2], (string)values[3]);
                            break;
                        case ClientPacket.AuthCode:
                            HandleAuthCodePacket(c, (string) values[1]);
                            break;
                    }
                }
                else
                {
                    switch (packet)
                    {
                        case ClientPacket.SignIn:
                            HandleSignInPacket(c, (string)values[1], (string)values[2]);
                            break;
                        case ClientPacket.Register:
                            HandleRegisterPacket(c, (string)values[1], (string)values[2], (string)values[3]);
                            break;
                        case ClientPacket.ResendVerification:
                            HandleResendVerificationPacket(c);
                            break;
                        case ClientPacket.AuthCode:
                            HandleAuthCodePacket(c, (string) values[1]);
                            break;
                    }
                }
            }
            catch (Exception ex)
            {
                Console.WriteLine(ex.ToString());
                c.Disconnect();
            }
        }
Пример #11
0
        private void Process(object s, SocketAsyncEventArgs e)
        {
            try
            {
                if (e.SocketError == SocketError.Success)
                {
                    Client T = new Client(e.AcceptSocket, Size);

                    lock (_Clients)
                    {
                        if (_Clients.Count <= MaxConnections)
                        {
                            _Clients.Add(T);
                            T.Client_State += HandleState;
                            T.Client_Read += OnClient_Read;
                            T.Client_Write += OnClient_Write;

                            OnClient_State(T, true);
                        }
                        else
                        {
                            T.Disconnect();
                        }
                    }

                    e.AcceptSocket = null;
                    if (!Handle.AcceptAsync(e))
                        Process(null, e);
                }
                else
                {
                    Disconnect();
                }

            }
            catch
            {
                Disconnect();
            }
        }