void OnDrawGizmosSelected() { if (_nearestObstacle != null) { Vector2 sensorPosition = _sensor.transform.position; DrawUtil.DrawLine(sensorPosition, _nearestIntersectGlobal, Color.red); DrawUtil.DrawCrosshair(_nearestIntersectGlobal, 1f, Color.red, 0f); Vector2 obstacleCenter = _nearestObstacle.bounds.center; float obstacleRadius = getExtendedBoundsRadius(_nearestObstacle); // Draw obstacle DrawUtil.DrawCircle(obstacleCenter, obstacleRadius, Color.red); DrawUtil.DrawCrosshair(obstacleCenter, 0.3f, Color.red); } }
void OnDrawGizmosSelected() { Vector2 agentPosition = Agent.transform.position; // Draw the whiskers DrawUtil.DrawRay(agentPosition, mainWhiskerDirection, mainWhiskerLength, Color.red); DrawUtil.DrawRay(agentPosition, rightWhiskerDirection, sideWhiskerLength, Color.red); DrawUtil.DrawRay(agentPosition, leftWhiskerDirection, sideWhiskerLength, Color.red); // Draw the hit that the agent is trying to avoid. if (_closestHit.collider != null) { DrawUtil.DrawLine(agentPosition, _closestHit.point, Color.red); DrawUtil.DrawCrosshair(_closestHit.point, 0.3f, Color.red); DrawUtil.DrawRay(_closestHit.point, _closestHit.normal, 2f, Color.cyan); } }
void OnDrawGizmosSelected() { if (!active) { return; } if (transform.hasChanged) { updateWander(); } // Draw connection between wander circle and the agent. DrawUtil.DrawLine(Agent.transform.position, _wanderCenter, Color.green); // Draw the wander properies, such as the target, radius, and wander center. DrawUtil.DrawLine(_wanderCenter, _wanderTarget, Color.green); DrawUtil.DrawCrosshair(_wanderTarget, 1f, Color.yellow); DrawUtil.DrawCircle(_wanderCenter, wanderRadius, Color.green); }
public void DrawGizmos() { for (int i = 0; i < Size - 1; ++i) { Vector2 start = waypoints[i]; Vector2 end = waypoints[i + 1]; // Draw a line segment between the waypoints. DrawUtil.DrawArrow(start, end, Color.cyan, 0.35f); // Draw the near threshold. DrawUtil.DrawCircle(start, nearWaypointThresh, Color.blue); } // Draw the near threshold for last waypoint since the loop only goes to Length-1. DrawUtil.DrawCircle(LastWaypoint, nearWaypointThresh, Color.blue); // Draw a line segment between the end and start waypoints. if (bLoop) { DrawUtil.DrawArrow(LastWaypoint, FirstWaypoint, Color.cyan, 0.35f); } }
protected void drawSensorBounds() { DrawUtil.DrawCircle(Agent.transform.position, sensorRadius, Color.red); }