Пример #1
0
        public override void DoBuild(GUBP bp)
        {
            // Create a zip file containing the install
            string FullZipFileName = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "FullInstall" + StaticGetHostPlatformSuffix(HostPlatform) + ".zip");
            CommandUtils.Log("Creating {0}...", FullZipFileName);
            CommandUtils.ZipFiles(FullZipFileName, LocalDir, new FileFilter(FileFilterType.Include));

            // Create a filter for the files we need just to run the editor
            FileFilter EditorFilter = new FileFilter(FileFilterType.Include);
            EditorFilter.Exclude("/Engine/Binaries/...");
            EditorFilter.Include("/Engine/Binaries/DotNET/...");
            EditorFilter.Include("/Engine/Binaries/ThirdParty/...");
            EditorFilter.Include("/Engine/Binaries/" + HostPlatform.ToString() + "/...");
            EditorFilter.Exclude("/Engine/Binaries/.../*.lib");
            EditorFilter.Exclude("/Engine/Binaries/.../*.a");
            EditorFilter.Exclude("/Engine/Extras/...");
            EditorFilter.Exclude("/Engine/Source/.../Private/...");
            EditorFilter.Exclude("/FeaturePacks/...");
            EditorFilter.Exclude("/Samples/...");
            EditorFilter.Exclude("/Templates/...");
            EditorFilter.Exclude("*.pdb");

            // Create a zip file containing the editor install
            string EditorZipFileName = Path.Combine(CommandUtils.CmdEnv.LocalRoot, "EditorInstall" + StaticGetHostPlatformSuffix(HostPlatform) + ".zip");
            CommandUtils.Log("Creating {0}...", EditorZipFileName);
            CommandUtils.ZipFiles(EditorZipFileName, LocalDir, EditorFilter);

            // Copy the files to their final location
            CommandUtils.Log("Copying files to {0}", PublishDir);
            CommandUtils.CopyFile(FullZipFileName, Path.Combine(PublishDir, Path.GetFileName(FullZipFileName)));
            CommandUtils.CopyFile(EditorZipFileName, Path.Combine(PublishDir, Path.GetFileName(EditorZipFileName)));
            CommandUtils.DeleteFile(FullZipFileName);
            CommandUtils.DeleteFile(EditorZipFileName);

            // Save a record of success
            BuildProducts = new List<string>();
            SaveRecordOfSuccessAndAddToBuildProducts();
        }
Пример #2
0
        public override void DoBuild(GUBP bp)
        {
            BuildProducts = new List<string>();
            FileFilter Filter = new FileFilter();

            // Include all the editor products
            AddRuleForBuildProducts(Filter, bp, GUBP.ToolsForCompileNode.StaticGetFullName(HostPlatform), FileFilterType.Include);
            AddRuleForBuildProducts(Filter, bp, GUBP.RootEditorNode.StaticGetFullName(HostPlatform), FileFilterType.Include);
            AddRuleForBuildProducts(Filter, bp, GUBP.ToolsNode.StaticGetFullName(HostPlatform), FileFilterType.Include);

            // Include win64 tools on Mac, to get the win64 build of UBT, UAT and IPP
            if (HostPlatform == UnrealTargetPlatform.Mac && bp.HostPlatforms.Contains(UnrealTargetPlatform.Win64))
            {
                AddRuleForBuildProducts(Filter, bp, GUBP.ToolsNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include);
                AddRuleForBuildProducts(Filter, bp, GUBP.ToolsForCompileNode.StaticGetFullName(UnrealTargetPlatform.Win64), FileFilterType.Include);
            }

            // Include the editor headers
            UnzipAndAddRuleForHeaders(GUBP.RootEditorNode.StaticGetArchivedHeadersPath(HostPlatform), Filter, FileFilterType.Include);

            // Include the build dependencies for every code platform
            foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
            {
                if(RocketBuild.IsCodeTargetPlatform(HostPlatform, TargetPlatform))
                {
                    UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(bp, HostPlatform, TargetPlatform);
                    string FileListPath = GUBP.GamePlatformMonolithicsNode.StaticGetBuildDependenciesPath(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform);
                    Filter.AddRuleForFiles(UnrealBuildTool.Utils.ReadClass<UnrealBuildTool.ExternalFileList>(FileListPath).FileNames, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include);
                    UnzipAndAddRuleForHeaders(GUBP.GamePlatformMonolithicsNode.StaticGetArchivedHeadersPath(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform), Filter, FileFilterType.Include);
                }
            }

            // Add the monolithic binaries
            foreach(UnrealTargetPlatform TargetPlatform in TargetPlatforms)
            {
                UnrealTargetPlatform SourceHostPlatform = RocketBuild.GetSourceHostPlatform(bp, HostPlatform, TargetPlatform);
                bool bIsCodeTargetPlatform = RocketBuild.IsCodeTargetPlatform(SourceHostPlatform, TargetPlatform);
                AddRuleForBuildProducts(Filter, bp, GUBP.GamePlatformMonolithicsNode.StaticGetFullName(SourceHostPlatform, bp.Branch.BaseEngineProject, TargetPlatform, Precompiled: bIsCodeTargetPlatform), FileFilterType.Include);
            }

            // Include the feature packs
            foreach(string CurrentFeaturePack in CurrentFeaturePacks)
            {
                BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(CurrentFeaturePack);
                Filter.AddRuleForFile(GUBP.MakeFeaturePacksNode.GetOutputFile(Project), CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include);
            }

            // Include all the templates
            foreach (string Template in CurrentTemplates)
            {
                BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(Template);
                Filter.Include("/" + Utils.StripBaseDirectory(Path.GetDirectoryName(Project.FilePath), CommandUtils.CmdEnv.LocalRoot).Replace('\\', '/') + "/...");
            }

            // Include all the standard rules
            string RulesFileName = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini");
            Filter.ReadRulesFromFile(RulesFileName, "CopyEditor", HostPlatform.ToString());
            Filter.ReadRulesFromFile(RulesFileName, "CopyTargetPlatforms", HostPlatform.ToString());

            // Custom rules for each target platform
            foreach(UnrealTargetPlatform TargetPlaform in TargetPlatforms)
            {
                string SectionName = String.Format("CopyTargetPlatform.{0}", TargetPlaform.ToString());
                Filter.ReadRulesFromFile(RulesFileName, SectionName, HostPlatform.ToString());
            }

            // Add the final exclusions for legal reasons.
            Filter.ExcludeConfidentialPlatforms();
            Filter.ExcludeConfidentialFolders();

            // Run the filter on the stripped symbols, and remove those files from the copy filter
            List<string> AllStrippedFiles = new List<string>();
            foreach(KeyValuePair<string, string> StrippedNodeManifestPath in StrippedNodeManifestPaths)
            {
                List<string> StrippedFiles = new List<string>();

                StripRocketNode StripNode = (StripRocketNode)bp.FindNode(StrippedNodeManifestPath.Key);
                foreach(string BuildProduct in StripNode.BuildProducts)
                {
                    if(Utils.IsFileUnderDirectory(BuildProduct, StripNode.StrippedDir))
                    {
                        string RelativePath = CommandUtils.StripBaseDirectory(Path.GetFullPath(BuildProduct), StripNode.StrippedDir);
                        if(Filter.Matches(RelativePath))
                        {
                            StrippedFiles.Add(RelativePath);
                            AllStrippedFiles.Add(RelativePath);
                            Filter.Exclude("/" + RelativePath);
                        }
                    }
                }

                WriteManifest(StrippedNodeManifestPath.Value, StrippedFiles);
                BuildProducts.Add(StrippedNodeManifestPath.Value);
            }

            // Write the filtered list of depot files to disk, removing any symlinks
            List<string> DepotFiles = Filter.ApplyToDirectory(CommandUtils.CmdEnv.LocalRoot, true).ToList();
            WriteManifest(DepotManifestPath, DepotFiles);
            BuildProducts.Add(DepotManifestPath);

            // Sort the list of output files
            SortedDictionary<string, bool> SortedFiles = new SortedDictionary<string,bool>(StringComparer.InvariantCultureIgnoreCase);
            foreach(string DepotFile in DepotFiles)
            {
                SortedFiles.Add(DepotFile, false);
            }
            foreach(string StrippedFile in AllStrippedFiles)
            {
                SortedFiles.Add(StrippedFile, true);
            }

            // Write the list to the log
            CommandUtils.Log("Files to be included in Rocket build:");
            foreach(KeyValuePair<string, bool> SortedFile in SortedFiles)
            {
                CommandUtils.Log("  {0}{1}", SortedFile.Key, SortedFile.Value? " (stripped)" : "");
            }
        }
Пример #3
0
        public override void DoBuild(GUBP bp)
        {
            CommandUtils.CreateDirectory(SavedDir);

            BuildProducts = new List<string>();

            List<string> ManifestFiles = new List<string>();
            if(!bp.ParseParam("NoDDC"))
            {
                // Find all the projects we're interested in
                List<BranchInfo.BranchUProject> Projects = new List<BranchInfo.BranchUProject>();
                foreach(string ProjectName in ProjectNames)
                {
                    BranchInfo.BranchUProject Project = bp.Branch.FindGameChecked(ProjectName);
                    if(!Project.Properties.bIsCodeBasedProject)
                    {
                        Projects.Add(Project);
                    }
                }

                // Filter out the files we need to build DDC. Removing confidential folders can affect DDC keys, so we want to be sure that we're making DDC with a build that can use it.
                FileFilter Filter = new FileFilter(FileFilterType.Exclude);
                Filter.AddRuleForFiles(AllDependencyBuildProducts, CommandUtils.CmdEnv.LocalRoot, FileFilterType.Include);
                Filter.ReadRulesFromFile(CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "Engine", "Build", "InstalledEngineFilters.ini"), "CopyEditor", HostPlatform.ToString());
                Filter.Exclude("/Engine/Build/...");
                Filter.Exclude("/Engine/Extras/...");
                Filter.Exclude("/Engine/DerivedDataCache/...");
                Filter.Exclude("/Samples/...");
                Filter.Exclude("/Templates/...");
                Filter.Exclude(".../Source/...");
                Filter.Exclude(".../Intermediate/...");
                Filter.ExcludeConfidentialPlatforms();
                Filter.ExcludeConfidentialFolders();
                Filter.Include("/Engine/Build/NotForLicensees/EpicInternal.txt");
                Filter.Include("/Engine/Binaries/.../*DDCUtils*"); // Make sure we can use the shared DDC!

                // Copy everything to a temporary directory
                string TempDir = CommandUtils.CombinePaths(CommandUtils.CmdEnv.LocalRoot, "LocalBuilds", "RocketDDC", CommandUtils.GetGenericPlatformName(HostPlatform));
                CommandUtils.DeleteDirectoryContents(TempDir);
                CommandUtils.ThreadedCopyFiles(CommandUtils.CmdEnv.LocalRoot, TempDir, Filter, true);

                // Get paths to everything within the temporary directory
                string EditorExe = CommandUtils.GetEditorCommandletExe(TempDir, HostPlatform);
                string RelativePakPath = "Engine/DerivedDataCache/Compressed.ddp";
                string OutputPakFile = CommandUtils.CombinePaths(TempDir, RelativePakPath);
                string OutputCsvFile = Path.ChangeExtension(OutputPakFile, ".csv");

                // Generate DDC for all the non-code projects. We don't necessarily have editor DLLs for the code projects, but they should be the same as their blueprint counterparts.
                List<string> ProjectPakFiles = new List<string>();
                foreach(BranchInfo.BranchUProject Project in Projects)
                {
                    CommandUtils.Log("Generating DDC data for {0} on {1}", Project.GameName, TargetPlatforms);
                    CommandUtils.DDCCommandlet(Project.FilePath, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak -ProjectOnly");

                    string ProjectPakFile = CommandUtils.CombinePaths(Path.GetDirectoryName(OutputPakFile), String.Format("Compressed-{0}.ddp", Project.GameName));
                    CommandUtils.DeleteFile(ProjectPakFile);
                    CommandUtils.RenameFile(OutputPakFile, ProjectPakFile);

                    string ProjectCsvFile = Path.ChangeExtension(ProjectPakFile, ".csv");
                    CommandUtils.DeleteFile(ProjectCsvFile);
                    CommandUtils.RenameFile(OutputCsvFile, ProjectCsvFile);

                    ProjectPakFiles.Add(Path.GetFileName(ProjectPakFile));
                }

                // Generate DDC for the editor, and merge all the other PAK files in
                CommandUtils.Log("Generating DDC data for engine content on {0}", TargetPlatforms);
                CommandUtils.DDCCommandlet(null, EditorExe, null, TargetPlatforms, "-fill -DDC=CreateInstalledEnginePak " + CommandUtils.MakePathSafeToUseWithCommandLine("-MergePaks=" + String.Join("+", ProjectPakFiles)));

                // Copy the DDP file to the output path
                string SavedPakFile = CommandUtils.CombinePaths(SavedDir, RelativePakPath);
                CommandUtils.CopyFile(OutputPakFile, SavedPakFile);
                BuildProducts.Add(SavedPakFile);

                // Add the pak file to the list of files to copy
                ManifestFiles.Add(RelativePakPath);
            }
            CommandUtils.WriteAllLines(SavedManifestPath, ManifestFiles.ToArray());
            BuildProducts.Add(SavedManifestPath);

            SaveRecordOfSuccessAndAddToBuildProducts();
        }
        public override void ExecuteBuild()
        {
            DLCName = ParseParamValue("Plugin", "");
            DLCDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins", DLCName);
            PluginsDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins");
            PublishDir = CombinePaths(DLCDir, "Releases");

            // Right now all platform asset registries seem to be the exact same, this may change in the future
            AssetRegistry = ParseParamValue("ReleaseVersion", "UTVersion0");
            VersionString = ParseParamValue("Version", "NOVERSION");

            FileVersionName = VERSION_NAME;

            // prevent processing automation process for the wrong plugin (if mutliple PluginPackageZip commands exist)
            if (!DLCName.Equals(PLUGIN_NAME, StringComparison.InvariantCultureIgnoreCase))
            {
                // no Expception as other plugins need to be processed
                return;
            }

            // Check parms
            if (!DirectoryExists(DLCDir))
            {
                throw new AutomationException("Plugin folder '{0}' does not exist. Verify that '-plugin={1}' is set up properly.", DLCDir, DLCName);
            }
            if (new DirectoryInfo(PluginsDir).FullName.Equals(new DirectoryInfo(DLCDir).FullName, StringComparison.InvariantCultureIgnoreCase))
            {
                throw new AutomationException("No Plugin given. Verify that '-plugin=PLUGINNAME' is set.");
            }

            // Check for changed files in the git repo and abort
            if (!ParseParam("NoGitCheck"))
            {
                string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME);
                if (DirectoryExists(GitFolder))
                {
                    using (var repo = new LibGit2Sharp.Repository(GitFolder))
                    {
                        LibGit2Sharp.StatusOptions check = new LibGit2Sharp.StatusOptions();
                        check.ExcludeSubmodules = true;

                        LibGit2Sharp.RepositoryStatus status = repo.RetrieveStatus(check);
                        if (status.IsDirty)
                        {
                            throw new AutomationException("Git code repository has uncommited changes.");
                        }

                        foreach (LibGit2Sharp.Submodule submodule in repo.Submodules)
                        {
                            LibGit2Sharp.SubmoduleStatus substatus = submodule.RetrieveStatus();
                            if (!substatus.HasFlag(LibGit2Sharp.SubmoduleStatus.Unmodified))
                            {
                                throw new AutomationException("Git sub module '{0}' has uncommited changes.", submodule.Name);
                            }
                        }
                    }
                }
            }

            // Check if binaries exist
            {
                string BinariesFolder = CombinePaths(DLCDir, "Binaries");
                if (!DirectoryExists(BinariesFolder))
                {
                    throw new AutomationException("No Binaries folder. Please, recompile the plugin from source files");
                }

                // TODO: Check for specific files (SO for linux and DLL for windows)
                if (FindFiles("*", true, BinariesFolder).Length == 0)
                {
                    throw new AutomationException("No binary files. Please, recompile the plugin from source files");
                }
            }

            //
            // Create filter list to exclude folder/files from zip
            //

            FileFilter Filter = new FileFilter();
            Filter.ExcludeConfidentialFolders();
            Filter.ExcludeConfidentialPlatforms();

            // read git ignore file and add these to the filder
            var FilterInclude = new List<string>();
            var FilterExclude = new List<string>();
            {
                string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME);
                if (DirectoryExists(GitFolder))
                {
                    using (var repo = new LibGit2Sharp.Repository(GitFolder))
                    {
                        var subrepos = new List<LibGit2Sharp.Repository>();
                        foreach (LibGit2Sharp.Submodule submodule in repo.Submodules)
                        {
                            string SubFolder = CombinePaths(DLCDir, submodule.Path);
                            if (DirectoryExists(SubFolder))
                            {
                                string relpath = SubFolder.Substring(DLCDir.Length).Replace("\\", "/").Trim('/');
                                FilterExclude.Add("/" + relpath + "/**");
                                subrepos.Add(new LibGit2Sharp.Repository(SubFolder));
                            }
                        }

                        foreach (var file in FindFiles("*", true, DLCDir))
                        {
                            bool subuntracked = false;
                            foreach (var subrepo in subrepos)
                            {
                                if (file.StartsWith(subrepo.Info.WorkingDirectory))
                                {
                                    LibGit2Sharp.FileStatus substatus = subrepo.RetrieveStatus(file);
                                    if (substatus == LibGit2Sharp.FileStatus.Untracked)
                                    {
                                        subuntracked = true;
                                        string relpath = file.Substring(DLCDir.Length).Replace("\\", "/").TrimStart('/');
                                        FilterInclude.Add(relpath);
                                        break;
                                    }
                                }
                            }

                            if (!subuntracked)
                            {
                                LibGit2Sharp.FileStatus status = repo.RetrieveStatus(file);

                                if (status == LibGit2Sharp.FileStatus.Untracked)
                                {
                                    string relpath = file.Substring(DLCDir.Length).Replace("\\", "/").TrimStart('/');
                                    FilterInclude.Add(relpath);
                                }
                            }
                        }

                        foreach (var subrepo in subrepos)
                        {
                            subrepo.Dispose();
                        }
                        subrepos.Clear();
                    }
                }

                string GitIgnoreFile = CombinePaths(DLCDir, GIT_IGNORE_FILE);
                if (FileExists(GitIgnoreFile))
                {
                    //HasGitIgnore = true;
                    var GitIgnores = GitIgnoreParser.ReadFromFile(GitIgnoreFile);

                    foreach (var entry in GitIgnores.Entries)
                    {
                        string pattern = entry.Pattern;
                        if (entry.Pattern.EndsWith("/")) pattern += "**";
                        if (entry.Type == GitIgnoreParser.GitIgnoreTypInfo.Include)
                        {
                            FilterInclude.Add(pattern);
                        }
                        else if (entry.Type == GitIgnoreParser.GitIgnoreTypInfo.Exclude)
                        {
                            FilterExclude.Add(pattern);
                        }
                    }
                }
            }

            // TODO: Add build file for includes

            // include bin and plugin content but only valid editor files
            foreach (var f in FilterExclude)
            {
                Filter.Include(f.Replace("**", "..."));
            }

            if (FilterInclude.Count == 0)
            {
                Filter.Include("Readme*");
                Filter.Include("*.txt");
                Filter.Include("*.md");
                Filter.Include("*.pod");
            }
            else
            {
                Filter.Include("/*.*");
            }

            // Add source if required
            if (ParseParam("source"))
            {
                Filter.Include("/Source/...");
                Filter.Include("/Build/...");
                Filter.Exclude("/Build/.../Obj/...");
            }
            else
            {
                Filter.Exclude("/Build/...");
            }

            foreach (var f in FilterInclude)
            {
                Filter.Exclude(f.Replace("**", "..."));
            }

            Filter.Include("/Binaries/...");

            // ignore debug symbols
            Filter.Exclude("/Binaries/.../*.pdb");

            // ignore git files
            Filter.Exclude(".git*");
            Filter.Exclude(".git/...");

            // always include plugin descriptor file
            Filter.Include("*.uplugin");

            // exclude releaes foldre
            Filter.Exclude("/Releases/...");
            Filter.Exclude("/Releases/.../...");

            // read current version info from file
            CreateVersionInfo();

            // create meta info which is stored in BuildMeta
            CreateMetaInfo();

            // create file name
            string ZipFileName = GenerateFileName() + ".zip";
            string ZipFile = CombinePaths(PublishDir, ZipFileName);
            string ZipDir = CombinePaths(CmdEnv.LocalRoot, "UnrealTournament", "Plugins", DLCName);

            // check if file exists and abort...
            if (FileExists(ZipFile) && !ParseParam("overwrite"))
            {
                throw new AutomationException("Release file {0} already exists.", ZipFileName);
            }

            string zipfolder = Packager.CopyFilesToZip(PublishDir, ZipDir, DLCName, Filter, NoConversion: HasParam("source"), ParseTextOnly: HasParam("ParseTextOnly"));
            ZipFiles(ZipFile, zipfolder, new FileFilter(FileFilterType.Include));

            if (ParseParam("publish") && BuildVersion.IsValid())
            {
                bool IsInternal = false;
                if (ParseParam("release"))
                {
                    // remove internal build (public release) ... just in case
                    DataWriteToFile(FileVersionName, BuildVersion.ToData(true));
                }
                else
                {
                    IsInternal = true;

                    // increase internal build
                    BuildVersion.BuildAsNumber += 1;
                    DataWriteToFile(FileVersionName, BuildVersion.ToData());
                }

                string GitFolder = CombinePaths(DLCDir, GIT_FOLDER_NAME);
                if (ParseParam("commit") && DirectoryExists(GitFolder))
                {
                    using (var repo = new LibGit2Sharp.Repository(GitFolder))
                    {
                        string commmessage;
                        if (IsInternal)
                            commmessage = string.Format(COMMIT_TITLE_VERSION_INTERNAL, BuildVersion.ToString());
                        else
                            commmessage = string.Format(COMMIT_TITLE_VERSION_PUBLISH, BuildVersion.ToShortVersion());

                        commmessage += Environment.NewLine;
                        commmessage += Environment.NewLine;

                        commmessage += BuildMeta.ToExtendedString();

                        // Stage the file
                        LibGit2Sharp.StageOptions stageoptions = new LibGit2Sharp.StageOptions();
                        repo.Stage(FileVersionName, stageoptions);

                        // Create the committer's signature and commit
                        LibGit2Sharp.Signature author = repo.Config.BuildSignature(DateTime.Now);
                        LibGit2Sharp.Signature committer = author;

                        // Commit to the repository
                        LibGit2Sharp.CommitOptions options = new LibGit2Sharp.CommitOptions();
                        LibGit2Sharp.Commit commit = repo.Commit(commmessage, author, committer, options);

                        // Commit new tag
                        LibGit2Sharp.Tag t = repo.Tags.Add(string.Format("v{0}", BuildVersion.ToShortVersion()), repo.Head.Tip);
                    }
                }
            }
        }