Пример #1
0
        public VoronoiDiagram Filter(double minLeftRightDist)
        {
            VoronoiDiagram VGErg = new VoronoiDiagram();

            foreach (VoronoiEdge VE in this.Edges)
            {
                if (Vector2.DistanceBetweenPoints(VE.LeftData, VE.RightData) >= minLeftRightDist)
                {
                    VGErg.Edges.Add(VE);
                }
            }
            foreach (VoronoiEdge VE in VGErg.Edges)
            {
                VGErg.Vertizes.Add(VE.VVertexA);
                VGErg.Vertizes.Add(VE.VVertexB);

                if (!VE.VVertexA.IsNaN && !double.IsInfinity(VE.VVertexA.X))
                {
                    AddToList(VGErg.Vertices, VE.VVertexA, VE.LeftData);
                    AddToList(VGErg.Vertices, VE.VVertexA, VE.RightData);
                }
                if (!VE.VVertexB.IsNaN && !double.IsInfinity(VE.VVertexB.X))
                {
                    AddToList(VGErg.Vertices, VE.VVertexB, VE.LeftData);
                    AddToList(VGErg.Vertices, VE.VVertexB, VE.RightData);
                }
            }
            return(VGErg);
        }
Пример #2
0
            /// <summary>
            /// Will return the new root (unchanged except in start-up)
            /// </summary>
            public static VNode ProcessDataEvent(VDataEvent e, VNode Root, VoronoiDiagram VG, double ys, out VDataNode[] CircleCheckList)
            {
                if (Root == null)
                {
                    Root            = new VDataNode(e.DataPoint);
                    CircleCheckList = new VDataNode[] { (VDataNode)Root };
                    return(Root);
                }
                //1. Find the node to be replaced
                VNode C = VNode.FindDataNode(Root, ys, e.DataPoint.X);
                //2. Create the subtree (ONE Edge, but two VEdgeNodes)
                VoronoiEdge VE = new VoronoiEdge();

                VE.LeftData  = ((VDataNode)C).DataPoint;
                VE.RightData = e.DataPoint;
                VE.VVertexA  = VVUnkown;
                VE.VVertexB  = VVUnkown;
                VG.Edges.Add(VE);

                VNode SubRoot;

                if (Math.Abs(VE.LeftData.Y - VE.RightData.Y) < 1e-10)
                {
                    if (VE.LeftData.X < VE.RightData.X)
                    {
                        SubRoot       = new VEdgeNode(VE, false);
                        SubRoot.Left  = new VDataNode(VE.LeftData);
                        SubRoot.Right = new VDataNode(VE.RightData);
                    }
                    else
                    {
                        SubRoot       = new VEdgeNode(VE, true);
                        SubRoot.Left  = new VDataNode(VE.RightData);
                        SubRoot.Right = new VDataNode(VE.LeftData);
                    }
                    CircleCheckList = new VDataNode[] { (VDataNode)SubRoot.Left, (VDataNode)SubRoot.Right };
                }
                else
                {
                    SubRoot             = new VEdgeNode(VE, false);
                    SubRoot.Left        = new VDataNode(VE.LeftData);
                    SubRoot.Right       = new VEdgeNode(VE, true);
                    SubRoot.Right.Left  = new VDataNode(VE.RightData);
                    SubRoot.Right.Right = new VDataNode(VE.LeftData);
                    CircleCheckList     = new VDataNode[] { (VDataNode)SubRoot.Left, (VDataNode)SubRoot.Right.Left, (VDataNode)SubRoot.Right.Right };
                }

                //3. Apply subtree
                if (C.Parent == null)
                {
                    return(SubRoot);
                }
                C.Parent.Replace(C, SubRoot);
                return(Root);
            }
Пример #3
0
            public static VNode ProcessCircleEvent(VCircleEvent e, VNode Root, VoronoiDiagram VG, double ys, out VDataNode[] CircleCheckList)
            {
                VDataNode a, b, c;
                VEdgeNode eu, eo;

                b = e.NodeN;
                a = VNode.LeftDataNode(b);
                c = VNode.RightDataNode(b);
                if (a == null || b.Parent == null || c == null || !a.DataPoint.Equals(e.NodeL.DataPoint) || !c.DataPoint.Equals(e.NodeR.DataPoint))
                {
                    CircleCheckList = new VDataNode[] { };
                    return(Root); // Abbruch da sich der Graph verändert hat
                }
                eu = (VEdgeNode)b.Parent;
                CircleCheckList = new VDataNode[] { a, c };
                //1. Create the new Vertex
                Vector2 VNew = new Vector2(e.Center.X, e.Center.Y);

                //                      VNew[0] = Fortune.ParabolicCut(a.DataPoint[0],a.DataPoint[1],c.DataPoint[0],c.DataPoint[1],ys);
                //                      VNew[1] = (ys + a.DataPoint[1])/2 - 1/(2*(ys-a.DataPoint[1]))*(VNew[0]-a.DataPoint[0])*(VNew[0]-a.DataPoint[0]);
                VG.Vertizes.Add(VNew);
                //2. Find out if a or c are in a distand part of the tree (the other is then b's sibling) and assign the new vertex
                if (eu.Left == b) // c is sibling
                {
                    eo = VNode.EdgeToRightDataNode(a);

                    // replace eu by eu's Right
                    eu.Parent.Replace(eu, eu.Right);
                }
                else // a is sibling
                {
                    eo = VNode.EdgeToRightDataNode(b);

                    // replace eu by eu's Left
                    eu.Parent.Replace(eu, eu.Left);
                }
                eu.Edge.AddVertex(VNew);
                //                      ///////////////////// uncertain
                //                      if(eo==eu)
                //                              return Root;
                //                      /////////////////////

                //complete & cleanup eo
                eo.Edge.AddVertex(VNew);
                //while(eo.Edge.VVertexB == Fortune.VVUnkown)
                //{
                //    eo.Flipped = !eo.Flipped;
                //    eo.Edge.AddVertex(Fortune.VVInfinite);
                //}
                //if(eo.Flipped)
                //{
                //    Vector2 T = eo.Edge.LeftData;
                //    eo.Edge.LeftData = eo.Edge.RightData;
                //    eo.Edge.RightData = T;
                //}


                //2. Replace eo by new Edge
                VoronoiEdge VE = new VoronoiEdge();

                VE.LeftData  = a.DataPoint;
                VE.RightData = c.DataPoint;
                VE.AddVertex(VNew);
                VG.Edges.Add(VE);

                VEdgeNode VEN = new VEdgeNode(VE, false);

                VEN.Left  = eo.Left;
                VEN.Right = eo.Right;
                if (eo.Parent == null)
                {
                    return(VEN);
                }
                eo.Parent.Replace(eo, VEN);
                return(Root);
            }
Пример #4
0
        public static VoronoiDiagram ComputeForPoints(IEnumerable <Vector2> Datapoints)
        {
            var            PQ             = new MinHeap <VEvent>();
            var            CurrentCircles = new Dictionary <VDataNode, VCircleEvent>();
            VoronoiDiagram VG             = new VoronoiDiagram();
            VNode          RootNode       = null;

            foreach (Vector2 V in Datapoints)
            {
                PQ.Add(new VDataEvent(V));
            }
            while (PQ.Count > 0)
            {
                VEvent      VE = PQ.ExtractDominating() as VEvent;
                VDataNode[] CircleCheckList;
                if (VE is VDataEvent)
                {
                    RootNode = VNode.ProcessDataEvent(VE as VDataEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else if (VE is VCircleEvent)
                {
                    CurrentCircles.Remove(((VCircleEvent)VE).NodeN);
                    if (!((VCircleEvent)VE).Valid)
                    {
                        continue;
                    }
                    RootNode = VNode.ProcessCircleEvent(VE as VCircleEvent, RootNode, VG, VE.Y, out CircleCheckList);
                }
                else
                {
                    throw new Exception("Got event of type " + VE.GetType().ToString() + "!");
                }
                foreach (VDataNode VD in CircleCheckList)
                {
                    if (CurrentCircles.ContainsKey(VD))
                    {
                        ((VCircleEvent)CurrentCircles[VD]).Valid = false;
                        CurrentCircles.Remove(VD);
                    }
                    VCircleEvent VCE = VNode.CircleCheckDataNode(VD, VE.Y);
                    if (VCE != null)
                    {
                        PQ.Add(VCE);
                        CurrentCircles[VD] = VCE;
                    }
                }
                if (VE is VDataEvent)
                {
                    Vector2 DP = ((VDataEvent)VE).DataPoint;
                    foreach (VCircleEvent VCE in CurrentCircles.Values)
                    {
                        if (Vector2.DistanceBetweenPoints(DP, VCE.Center) < VCE.Y - VCE.Center.Y && Math.Abs(Vector2.DistanceBetweenPoints(DP, VCE.Center) - (VCE.Y - VCE.Center.Y)) > 1e-10)
                        {
                            VCE.Valid = false;
                        }
                    }
                }
            }
            VNode.CleanUpTree(RootNode);
            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (VE.Done)
                {
                    continue;
                }
                if (VE.VVertexB.IsNaN)
                {
                    VE.AddVertex(VVInfinite);
                    if (Math.Abs(VE.LeftData.Y - VE.RightData.Y) < 1e-10 && VE.LeftData.X < VE.RightData.X)
                    {
                        Vector2 T = VE.LeftData;
                        VE.LeftData  = VE.RightData;
                        VE.RightData = T;
                    }
                }
            }

            var MinuteEdges = new List <VoronoiEdge>();

            foreach (VoronoiEdge VE in VG.Edges)
            {
                if (!VE.IsPartlyInfinite && VE.VVertexA.Equals(VE.VVertexB))
                {
                    MinuteEdges.Add(VE);
                    // prevent rounding errors from expanding to holes
                    foreach (VoronoiEdge VE2 in VG.Edges)
                    {
                        if (VE2.VVertexA.Equals(VE.VVertexA))
                        {
                            VE2.VVertexA = VE.VVertexA;
                        }
                        if (VE2.VVertexB.Equals(VE.VVertexA))
                        {
                            VE2.VVertexB = VE.VVertexA;
                        }
                    }
                }
            }
            foreach (VoronoiEdge VE in MinuteEdges)
            {
                VG.Edges.Remove(VE);
            }

            return(VG);
        }