public void CyclesRenderFinished() { AddToConsole("Cycles Render finished."); if (autoclave.Running) { this.BackColor = Color.ForestGreen; button1.Text = "STOP AUTOCLAVE"; } else { this.BackColor = Color.IndianRed; button1.Text = "START AUTOCLAVE"; } if (ActionMode.Text == "Slave" && NumbersList.Count > 0) { BringToFront(); SequentialSlave slave = new SequentialSlave(); slave.Sequence = NumbersList; slave.main = this; slave.Show(); slave.LoadLottery(0); slave.BringToFront(); this.BackColor = Color.Gray; button1.Text = "RESUME FROM SLAVE"; autoclave.Running = false; } }
public void CyclesRenderFinished() { AddToConsole("Cycles Render finished."); progressBar1.MarqueeAnimationSpeed = 1; UpdateProgressBar1(0, 1); this.textBox1.Enabled = !autoclave.Running; if (autoclave.Running) { this.BackColor = Color.ForestGreen; button1.Text = "STOP AUTOCLAVE"; } else { this.BackColor = Color.IndianRed; button1.Text = "START AUTOCLAVE"; } if (ActionMode.Text == "Slave" && NumbersList.Count > 0) { BringToFront(); SequentialSlave slave = new SequentialSlave(); slave.Sequence = NumbersList; slave.main = this; slave.Show(); slave.LoadLottery(0); slave.BringToFront(); this.BackColor = Color.Gray; button1.Text = "RESUME FROM SLAVE"; autoclave.Running = false; SystemSounds.Asterisk.Play(); } }