public static ShikiFood findShikiFood(int foodType = 0, List <int> shikiMaxPositions = null) { /* * foodType: 0 => N ; 1 => Daruma ; 2 => R */ GameHelper.Log(foodType.ToString()); if (foodType > 2 || foodType < 0) { foodType = 0; } int[] shikiTypePos = GamePos.shikiTypeButton[foodType]; GameHelper.Delay(500); GameImage.waitGameImage(allShikiImage, 5000, 1000); GameHelper.clickRandomArea(GamePos.allShikiButton[0], GamePos.allShikiButton[1], GamePos.allShikiButton[2], GamePos.allShikiButton[3]); GameHelper.Delay(1000); GameHelper.clickRandomArea(shikiTypePos[0], shikiTypePos[1], shikiTypePos[2], shikiTypePos[3]); GameHelper.Delay(1000); if (shikiMaxPositions.Count > 0) { int swipeCount = 0; shikiMaxPositions.ForEach(delegate(int position) { int[] shikiMaxPos = GamePos.shikiPositionDrag[position]; while (swipeCount < 3) { int shikiStartX = findShiki(swipeCount); if (shikiStartX != -1) { GameHelper.Delay(1000); //GameHelper.dragAndDropGame(shikiStartX + 50, 490, shikiMaxPos[0] + (shikiMaxPos[2] - shikiMaxPos[0]) / 2, shikiMaxPos[1] + (shikiMaxPos[3] - shikiMaxPos[1]) / 2); Point point1 = new Point(); point1.X = shikiStartX + 50; point1.Y = 490; Point point2 = new Point(); point2.X = point1.X; point2.Y = shikiMaxPos[1]; Point point3 = new Point(); point3.X = shikiMaxPos[0] + (shikiMaxPos[2] - shikiMaxPos[0]) / 2; point3.Y = point2.Y; Point[] points = { point1, point2, point3 }; GameHelper.dragAndDropMultiGame(points); GameHelper.Delay(1500); break; } else { GameHelper.dragAndDropGame(903, 541, 201, 531); swipeCount++; } } }); } //go to food storage return(null); }
public void dragFoodToPosition(int position) { /* * position: 0 = left; 1 = center; 2 = right; * */ int[] dropFoodPosition = GamePos.shikiPositionArray[position]; int xCenter = this.x1 + this.x2 / 2; int yCenter = this.y1 + this.y2 / 2; int[] pointDrag = { GameRandom.RandomNumber(xCenter, xCenter + 10), GameRandom.RandomNumber(yCenter, yCenter + 10) }; int _xCenter = dropFoodPosition[0] + dropFoodPosition[2] / 2; int _yCenter = dropFoodPosition[1] + dropFoodPosition[3] / 2; int[] pointDrop = { GameRandom.RandomNumber(_xCenter, _xCenter + 10), GameRandom.RandomNumber(_yCenter, _yCenter + 10) }; GameHelper.dragAndDropGame(pointDrag[0], pointDrag[1], pointDrop[0], pointDrop[1]); }