Пример #1
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 /// <summary> Normalizes the rotation; preserves forward </summary>
 public static DualMatrix4x3 Normalize(this DualMatrix4x3 matrix)
 {
     return(new DualMatrix4x3(matrix.xBasis.Normalize(), matrix.yBasis.Normalize(), matrix.zBasis.Normalize(), matrix.translation));
 }
Пример #2
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        /// <summary> Orthogonalizes the rotation; preserves forward then y </summary>
        public static DualMatrix4x3 Orthogonalize(this DualMatrix4x3 matrix)
        {
            DualVector3 newXBasis = matrix.yBasis.Cross(matrix.zBasis);

            return(new DualMatrix4x3(newXBasis, newXBasis.Cross(matrix.zBasis), matrix.zBasis, matrix.translation));
        }