/// <summary>
        /// 反序列化
        /// </summary>
        /// <typeparam name="valueType">数据类型</typeparam>
        /// <param name="data">数据</param>
        /// <param name="value">目标对象</param>
        /// <returns>是否成功</returns>
        internal bool DeSerializeTcpServer <valueType>(ref SubArray <byte> data, ref valueType value)
        {
            if (data.Length >= sizeof(int) * 3 && (data.Length & 3) == 0)
            {
                fixed(byte *dataFixed = (Buffer = data.GetFixedBuffer()))
                {
                    start = dataFixed + (bufferIndex = data.Start);
                    int length = data.Length - sizeof(int);

                    End = start + length;
                    if (((uint)(*(int *)End ^ length) | ((*(uint *)start & SerializeConfig.HeaderMapAndValue) ^ SerializeConfig.HeaderMapValue)) == 0)
                    {
                        //MemberMap = null;
                        getGlobalVersion();
                        if (isReferenceMember == TypeDeSerializer <valueType> .IsReferenceMember)
                        {
                            if (points != null)
                            {
                                points.Clear();
                            }
                        }
                        else
                        {
                            if (isReferenceMember)
                            {
                                isReferenceMember = false;
                            }
                            else
                            {
                                isReferenceMember = true;
                                if (points == null)
                                {
                                    points = ReusableDictionary.CreateInt <object>();
                                }
                                else
                                {
                                    points.Clear();
                                }
                            }
                        }
                        isReferenceArray = true;
                        State            = DeSerializeState.Success;
                        TypeDeSerializer <valueType> .DeSerializeTcpServer(this, ref value);

                        return(State == DeSerializeState.Success && Read == End);
                    }
                }
            }
            return(false);
        }
 /// <summary>
 /// 序列化
 /// </summary>
 /// <typeparam name="valueType">目标数据类型</typeparam>
 /// <param name="value">数据对象</param>
 /// <param name="stream"></param>
 internal void SerializeTcpServer <valueType>(ref valueType value, UnmanagedStream stream)
 {
     //CurrentMemberMap = MemberMap = null;
     //Warning = SerializeWarning.None;
     if (isReferenceMember == AutoCSer.BinarySerialize.TypeSerializer <valueType> .IsReferenceMember)
     {
         if (points != null)
         {
             points.Clear();
         }
     }
     else if (isReferenceMember)
     {
         isReferenceMember = false;
     }
     else
     {
         isReferenceMember = true;
         if (points == null)
         {
             points = ReusableDictionary <ObjectReference> .Create <int>();
         }
         else
         {
             points.Clear();
         }
     }
     //streamStartIndex = Stream.OffsetLength;
     streamStartIndex = stream.Data.CurrentIndex;
     isReferenceArray = true;
     Config.UnsafeWriteHeader(stream);
     Stream.From(stream);
     try
     {
         //Warning = SerializeWarning.None;
         AutoCSer.BinarySerialize.TypeSerializer <valueType> .SerializeTcpServer(this, ref value);
     }
     finally { stream.From(Stream); }
     //Stream.Write(Stream.OffsetLength - streamStartIndex);
     stream.Write(stream.Data.CurrentIndex - streamStartIndex);
 }
Пример #3
0
        /// <summary>
        /// 对象转换JSON字符串
        /// </summary>
        /// <typeparam name="valueType">目标数据类型</typeparam>
        /// <param name="value">数据对象</param>
        private void serialize <valueType>(ref valueType value)
        {
#if AutoCSer
            if (Config.GetLoopObject == null || Config.SetLoopObject == null)
            {
                if (Config.GetLoopObject != null)
                {
                    Warning = SerializeWarning.LessSetLoop;
                }
                else if (Config.SetLoopObject != null)
                {
                    Warning = SerializeWarning.LessGetLoop;
                }
                else
                {
                    Warning = SerializeWarning.None;
                }
                if (checkLoopDepth != Config.CheckLoopDepth || isLoopObject)
                {
                    if (Config.CheckLoopDepth <= 0)
                    {
                        checkLoopDepth = 0;
                        if (forefather == null)
                        {
                            forefather = new object[sizeof(int)];
                        }
                    }
                    else
                    {
                        checkLoopDepth = Config.CheckLoopDepth;
                    }
                }
                isLoopObject = false;
            }
            else
            {
                if (!isLoopObject)
                {
                    isLoopObject = true;
                    if (objectIndexs == null)
                    {
                        objectIndexs = ReusableDictionary <ObjectReference> .Create <int>();
                    }
                }
                Warning        = SerializeWarning.None;
                checkLoopDepth = Config.CheckLoopDepth <= 0 ? SerializeConfig.DefaultCheckLoopDepth : Config.CheckLoopDepth;
            }
#else
            Warning = SerializeWarning.None;
            if (checkLoopDepth != Config.CheckLoopDepth)
            {
                if (Config.CheckLoopDepth <= 0)
                {
                    checkLoopDepth = 0;
                    if (forefather == null)
                    {
                        forefather = new object[sizeof(int)];
                    }
                }
                else
                {
                    checkLoopDepth = Config.CheckLoopDepth;
                }
            }
#endif
            TypeSerializer <valueType> .Serialize(this, ref value);
        }
Пример #4
0
 /// <summary>
 /// 先进先出优先队列
 /// </summary>
 /// <param name="dictionaryCapacity">字典初始化容器尺寸</param>
 /// <param name="isClear">是否需要清除数据</param>
 public FifoPriorityQueue(int dictionaryCapacity = 0, bool isClear = true)
 {
     dictionary = ReusableDictionary <keyType> .Create <Node>(dictionaryCapacity, isClear);
 }