Пример #1
0
 //waits a set time before immediately increasing the volume
 private void OnTimedEventAttack(object sender, ElapsedEventArgs e)
 {
     volLowered = !volLowered;
     VolumeMixer.SetVol(Convert.ToInt32(defaultVol * attenuation));
     if (hold)
     {
         myTimer.Interval = holdTime;
     }
     myTimer.Enabled = true;
 }
Пример #2
0
 //recieve changes from advanced controls when second window is closed
 private void advancedControls_SubmitClicked(object sender, EventArgs e)
 {
     DownThresh    = advancedControls.aDownThresh / 100;
     UpThresh      = advancedControls.aUpThresh / 100;
     attackVal     = advancedControls.aattackVal;
     samples       = advancedControls.asamples;
     trueGain      = advancedControls.trueGain;
     releaseVal    = advancedControls.areleaseVal;
     timerInterval = advancedControls.atimerInterval;
     myVolumeMixer = new VolumeMixer(samples);
     VolumeMixer.SetVol(defaultVol);
 }
Пример #3
0
        /*
         * private double dBtoPeakVolume(double db)
         * {
         *  double val;
         *  return val = Math.Pow(10, (db / 10));
         * }
         *
         * private double peakVolumeToDB(double peakVolume)
         * {
         *  double val;
         *  return val = 10 * Math.Log10(peakVolume / 1);
         * }
         */

        //checks or changes the volume
        private void checkVolume(float val)
        {
            //reset timer interval
            myTimer.Interval = timerInterval;

            //in case the user clicks stop while calculation is taking place
            if (!myTimer.Enabled)
            {
                return;
            }

            //true gain mode
            if (trueGain)
            {
                try
                {
                    //apply upper attenuation
                    if (val > UpThresh)
                    {
                        curSetVol = Convert.ToInt32(defaultVol * (1 - ((val - UpThresh) * (1 - attenuation))));
                        //Debug.WriteLine("Signal attenuated to " + i.ToString());
                        VolumeMixer.SetVol(curSetVol);
                    }

                    //apply lower attenuation
                    else if (val < DownThresh)
                    {
                        curSetVol = Convert.ToInt32(defaultVol * (1 + ((DownThresh - val) * (1 - attenuation))));
                        //Debug.WriteLine("Signal amplified to " + i.ToString());
                        VolumeMixer.SetVol(curSetVol);
                    }


                    //keep original signal as is
                    else
                    {
                        if (curSetVol == defaultVol)
                        {
                            return;
                        }
                        curSetVol = defaultVol;
                        VolumeMixer.SetVol(Convert.ToInt32(curSetVol));
                    }
                }

                catch
                {
                    Debug.WriteLine("TRUE GAIN: Threading issue");
                }
            }

            //original mode
            else if (((!volLowered) && (val >= UpThresh)) || ((volLowered) && (val <= DownThresh)))
            {
                myTimer.Enabled = false;
                if (volLowered)
                {
                    //raise volume, need to check after delay
                    releaseTimer.Interval = releaseVal;
                    releaseTimer.Enabled  = true;
                }
                else
                {
                    //lower volume, need to check after delay
                    attackTimer.Interval = attackVal;
                    attackTimer.Enabled  = true;
                }
            }
        }
Пример #4
0
 private void vol_changed_slider(object sender, RoutedPropertyChangedEventArgs <double> e)
 {
     DV.Text    = Math.Floor(preamp.Value).ToString();
     defaultVol = Convert.ToInt32(Convert.ToDouble(DV.Text));
     VolumeMixer.SetVol(defaultVol);
 }
Пример #5
0
 private void SetVolumeMixer()
 {
     samples       = Convert.ToInt32(advancedControls.samps.Text);
     myVolumeMixer = new VolumeMixer(samples);
     VolumeMixer.SetVol(defaultVol);
 }