Пример #1
0
 public override void Init()
 {
     this.status = 1;
     this.mgInfo = Globals.Instance.AttDB.MGDict.GetInfo(GameUIManager.mInstance.uiState.PveSceneValue);
     if (this.mgInfo == null)
     {
         global::Debug.LogErrorFormat("MGDict.GetInfo error, id = {0}", new object[]
         {
             GameUIManager.mInstance.uiState.PveSceneValue
         });
         return;
     }
     this.index = 0;
     this.timeStamp = 0f;
     this.maxWave = 0;
     this.damageCount = 0;
     this.respawnTimer = 0f;
     this.respawning = false;
     this.repaired = false;
     this.combatTimer = 0f;
 }
Пример #2
0
 private void RefreshInfo()
 {
     for (int i = 0; i < this.mRewards.transform.childCount; i++)
     {
         UnityEngine.Object.Destroy(this.mRewards.transform.GetChild(i).gameObject);
     }
     int num = this.index * 3 + GUIGuardReadyPopUp.LevelItem.mCur.Index + 1;
     this.mMGInfo = Globals.Instance.AttDB.MGDict.GetInfo(num);
     if (this.mMGInfo == null)
     {
         global::Debug.LogError(new object[]
         {
             "MGDict get info error , ID : {0} ",
             num
         });
         return;
     }
     int combatValue = Globals.Instance.Player.TeamSystem.GetCombatValue();
     this.mTeamCombat.text = combatValue.ToString();
     this.mRecommendCombat.text = this.mMGInfo.CombatValue.ToString();
     float num2 = (this.mMGInfo.CombatValue <= 0) ? 1f : ((float)combatValue / (float)this.mMGInfo.CombatValue);
     float[] expr_10C = new float[4];
     expr_10C[0] = 1f;
     expr_10C[1] = 0.8f;
     expr_10C[2] = 0.6f;
     float[] array = expr_10C;
     Color[] array2 = new Color[]
     {
         new Color32(102, 254, 0, 255),
         new Color32(254, 217, 14, 255),
         new Color32(252, 141, 0, 255),
         new Color32(254, 1, 3, 255)
     };
     for (int j = 0; j < array.Length; j++)
     {
         if (num2 >= array[j])
         {
             this.mTeamCombat.color = array2[j];
             break;
         }
     }
     for (int k = 0; k < this.mRewards.transform.childCount; k++)
     {
         UnityEngine.Object.Destroy(this.mRewards.transform.GetChild(k).gameObject);
     }
     if (this.mMGInfo == null)
     {
         return;
     }
     this.mPending.Refresh(this.mMGInfo.MinFragmentCount, this.mMGInfo.MaxFragmentCount);
     for (int l = 0; l < this.mMGInfo.RewardType.Count; l++)
     {
         if (this.mMGInfo.RewardType[l] > 0 && this.mMGInfo.RewardType[l] < 20)
         {
             Transform transform = GameUITools.CreateReward(this.mMGInfo.RewardType[l], this.mMGInfo.RewardValue1[l], this.mMGInfo.RewardValue2[l], this.mRewards.transform, true, true, 36f, -7f, -2000f, 20f, 13f, 7f, 0).transform;
             transform.localScale = new Vector3(0.65f, 0.65f, 1f);
             transform.localPosition = new Vector3((float)(-66 + 70 * l), 8f, 0f);
         }
     }
     if (Tools.CanPlay(GameConst.GetInt32(214), true) && (1 << num & Globals.Instance.Player.Data.MGFlag) != 0)
     {
         this.mFarmCost = GameUITools.FindUILabel("Cost", this.mFarmBtn);
         this.mFarmCost.text = GameConst.GetInt32(215).ToString();
         this.mFarmBtn.SetActive(true);
     }
     else
     {
         this.mFarmBtn.SetActive(false);
     }
 }