Пример #1
0
        private void ClientRemote_OnWeaponStart(ICharacter whoFires)
        {
            if (whoFires == null ||
                !whoFires.IsInitialized)
            {
                return;
            }

            WeaponSystemClientDisplay.OnWeaponStart(whoFires);
        }
Пример #2
0
        private static void SharedCallOnWeaponStart(WeaponState state, ICharacter character)
        {
            Api.Assert(!state.IsEventWeaponStartSent, "Firing event must be not set");
            state.IsEventWeaponStartSent = true;

            if (IsClient)
            {
                // start firing weapon on Client-side
                WeaponSystemClientDisplay.OnWeaponStart(character);
            }
            else // if IsServer
            {
                using var scopedBy = Api.Shared.GetTempList <ICharacter>();
                Server.World.GetScopedByPlayers(character, scopedBy);
                Instance.CallClient(scopedBy,
                                    _ => _.ClientRemote_OnWeaponStart(character));
            }
        }
Пример #3
0
 private void ClientRemote_OnWeaponStart(ICharacter whoFires)
 {
     WeaponSystemClientDisplay.OnWeaponStart(whoFires);
 }