Пример #1
0
 public void Save(string path = null)
 {
     if (path == null)
     {
         path = m_loader.ResourceDir;
     }
     for (int i = 0; i < m_parser.SpriteInfos.Length; i++)
     {
         SpriteInfo info     = m_parser.SpriteInfos[i];
         Bitmap     image    = images[i];
         string     fileName = path + "\\" + info.Name + ".png";
         if (!Directory.Exists(path))
         {
             Directory.CreateDirectory(path);
         }
         image.Save(fileName);
     }
 }
Пример #2
0
        public void Parse(int width, int height, string Config)
        {
            List <SpriteInfo> list = new List <SpriteInfo>();

            string[] lines = Config.Split(new char[] { '\n' });
            foreach (string line in lines)
            {
                string[]   parts = line.Split(new char[] { ' ' });
                SpriteInfo si    = new SpriteInfo(
                    parts[0],
                    Convert.ToInt32(parts[1]),
                    Convert.ToInt32(parts[2]),
                    (int)(Convert.ToSingle(parts[3]) * width),
                    (int)(Convert.ToSingle(parts[4]) * height)
                    );
                list.Add(si);
            }
            SpriteInfos = list.ToArray();
        }
Пример #3
0
        public void Parse(string Config)
        {
            string            jsonConfig = File.ReadAllText(Config);
            JToken            jo         = JObject.Parse(jsonConfig);
            JToken            arr        = jo["frames"];
            List <SpriteInfo> list       = new List <SpriteInfo>();

            foreach (JProperty baseJToken in arr)
            {
                JToken     temp = baseJToken.First;
                SpriteInfo si   = new SpriteInfo(
                    baseJToken.Name,
                    int.Parse(temp["frame"]["x"].Value <string>()),
                    int.Parse(temp["frame"]["y"].Value <string>()),
                    int.Parse(temp["frame"]["w"].Value <string>()),
                    int.Parse(temp["frame"]["h"].Value <string>())
                    );
                list.Add(si);
            }
            SpriteInfos = list.ToArray();

            /*
             *
             * //for (int i = 0, length = jsonStr.Children().Count(); i < length; i++)
             * //{
             * //   IJEnumerable<JToken> test= jsonStr.Children()[i];
             * //    test.
             * //}
             * //jsonStr[0].Values();
             * //jsonStr.Values().Count();
             *
             * //List<SpriteInfo> list = new List<SpriteInfo>();
             * string pattern = @"name+[\s\S]+?(paddingBottom:.{1,2})";
             * Regex regex = new Regex(pattern, RegexOptions.Multiline);
             * if (regex.IsMatch(Config))
             * {
             *  MatchCollection matches = regex.Matches(Config);
             *  Dictionary<string, string> sprites = new Dictionary<string, string>();
             *  foreach (var match in matches)
             *  {
             *      var SpriteStr = match.ToString();
             *      string[] strs = SpriteStr.Split(new char[] { '\n' });
             *
             *      foreach (var st in strs)
             *      {//vs2017 打包winform
             *          string[] m_st = st.Trim().Split(new char[] { ':' });
             *          if (sprites.ContainsKey(m_st[0]))
             *          {
             *              sprites[m_st[0]] = m_st[1].Replace("\'", "");
             *          }
             *          else
             *          {
             *              sprites.Add(m_st[0], m_st[1].Replace("\'", ""));
             *          }
             *
             *      }
             *      SpriteInfo si = new SpriteInfo(
             *          sprites["name"].Trim(),
             *          Convert.ToInt32(sprites["x"]),
             *          Convert.ToInt32(sprites["y"]),
             *          Convert.ToInt32(sprites["width"]),
             *          Convert.ToInt32(sprites["height"])
             *      );
             *      list.Add(si);
             *  }
             *  SpriteInfos = list.ToArray();
             * }
             */
        }