//--------------------------------------------------- // UpdateEnd //--------------------------------------------------- virtual protected void UpdateEnd(StateData data) { }
//--------------------------------------------------- // EndEnter //--------------------------------------------------- virtual protected void EndEnter(StateData data) { _actionModel.IsEnd = true; }
//--------------------------------------------------- // StartEnter //--------------------------------------------------- virtual protected void StartEnter(StateData data) { _actionModel.IsEnd = false; _stateMachine.SetNextState(ACTION_STATE.UPDATE); }