Load() публичный Метод

public Load ( ) : void
Результат void
Пример #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            gMenu = new GameOverMenu(graphics, Content, "5000");
            gMenu.Load();
        }