Пример #1
0
 public AsteroidEngine(Model currentTexture, Camera camera, List <Model> particleModel, int level)
 {
     asteroids          = GameConstants.NumAsteroids * level;
     asteroidList       = new List <Asteroid>(GameConstants.NumAsteroids * level);
     asteroidParticle   = new ParticleEngine(particleModel);
     asteroids          = asteroidList.Count();
     asteroidTransforms = SetupEffectDefaults(currentTexture, camera);
     random             = new Random();
 }
Пример #2
0
 public Player(Model currentTexture, Vector3 position, Vector3 velocity, Camera camera, List <Model> particleModel, int lives, int score, SoundEffectInstance engineInstance, SoundEffect explosionSound)
 {
     this.engineInstance = engineInstance;
     this.explosionSound = explosionSound;
     CurrentTexture      = currentTexture;
     engineParticle      = new ParticleEngine(particleModel);
     explosionParticle   = new ParticleEngine(particleModel);
     Position            = position;
     Velocity            = velocity;
     isActive            = true;
     hasScored           = false;
     isSpawning          = true;
     isVisible           = true;
     flashTimer          = 0.15f;
     random     = new Random();
     this.score = score;
     this.lives = lives;
     Transforms = camera.SetupEffectDefaults(CurrentTexture, camera);
     //cheat
     isInvulnerable = false;
 }