/// <summary> /// инициализация объектов /// </summary> public static void Load() { _objs = new BaseObject[30]; //_asteroids = new Asteroid[3]; _healthpacks = new Healthpack[3]; var rnd = new Random(); for (var i = 0; i < _objs.Length; i++) { int r = rnd.Next(5, 50); _objs[i] = new Star(new Point(800, rnd.Next(0, Game.Height)), new Point(-r, r), new Size(3, 3)); } //for (var i = 0; i < _asteroids.Length; i++) //{ // int r = rnd.Next(5, 50); // _asteroids[i] = new Asteroid(new Point(800, rnd.Next(0, Game.Height)), new Point(-r / 5, r), new // Size(r, r)); //} AddAsteroidsList(Rnd, StartLev);// добавление астероида в коллекцию CurLev = StartLev; for (var i = 0; i < _healthpacks.Length; i++) { int r = rnd.Next(5, 50); _healthpacks[i] = new Healthpack(new Point(800, rnd.Next(0, Game.Height)), new Point(-r / 5, r), new Size(r, r)); } }
/// <summary> /// инициализация объектов /// </summary> public static void Load() { _objs = new BaseObject[30]; _asteroids = new Asteroid[3]; _healthpacks = new Healthpack[3]; var rnd = new Random(); for (var i = 0; i < _objs.Length; i++) { int r = rnd.Next(5, 50); _objs[i] = new Star(new Point(800, rnd.Next(0, Game.Height)), new Point(-r, r), new Size(3, 3)); } for (var i = 0; i < _asteroids.Length; i++) { int r = rnd.Next(5, 50); _asteroids[i] = new Asteroid(new Point(800, rnd.Next(0, Game.Height)), new Point(-r / 5, r), new Size(r, r)); } for (var i = 0; i < _healthpacks.Length; i++) { int r = rnd.Next(5, 50); _healthpacks[i] = new Healthpack(new Point(800, rnd.Next(0, Game.Height)), new Point(-r / 5, r), new Size(r, r)); } }