Пример #1
0
 /// <summary>
 /// Метод запуска бонуса, по таймеру
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private static void StartBonus()
 {
     timerBonus.Stop();
     heart = new HeartForLife();
     Log($"Аптечка создана.");
     timerBonus.Interval = Game.Rnd.Next(BonusTimeMin, BonusTimeMax);
 }
Пример #2
0
        public static void Update()
        {
            for (int i = 0; i < stars.Length; i++)
            {
                if (stars[i] == null)
                {
                    stars[i] = new Star(new Size(Rnd.Next(0, 5), Rnd.Next(0, 5)), true);
                }
                else
                {
                    stars[i].Update(ref stars[i]);
                }
                if (stars[i].Position.X < 0)
                {
                    stars[i] = null;
                }
            }

            for (int i = 0; i < ListAsteroid.Length; i++)
            {
                if (ListAsteroid[i] == null)
                {
                    ListAsteroid[i] = new Asteroid(imageAsteroid);
                }
                ListAsteroid[i]?.Update(ref ListAsteroid[i]);
                if (BulletHits(ref ListAsteroid[i]))
                {
                    continue;
                }
                if (ListAsteroid[i] != null && ship.Collision(ListAsteroid[i]))
                {
                    Log("Корабль подбит");
                    timerBonus.Start();
                    ListAsteroid[i] = null;
                    ship.Damage();
                }
            }
            for (int i = 0; i < bullets.Length; ++i)
            {
                if (bullets[i] != null)
                {
                    bullets[i].Update(ref bullets[i]);
                }
            }
            SystemSounds.Asterisk.Play();
            ship.Update(ref ship);
            if (ship.Live <= 0)
            {
                ship?.Die();
            }
            if (heart != null)
            {
                if (heart.Collision(ship))
                {
                    Log("Колличество жизней увеличено");
                    ship.Heal();
                    heart = null;
                }
                heart?.Update(ref heart);
            }
            GC.Collect();
        }