Draw() публичный Метод

public Draw ( SpriteBatch spriteBatch ) : void
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
Результат void
Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            background.Draw(spriteBatch);
            spriteBatch.End();


            spriteBatch.Begin();
            bullets.Draw(spriteBatch);
            asteroids.Draw(spriteBatch);
            player.Draw(spriteBatch);
            alien.Draw(spriteBatch);
            spriteBatch.End();

            spriteBatch.Begin();
            for (int i = 0; i < lives; i++)
            {
                Sprite life = new Sprite(graphics, player.Image);
                life.Rotation = 0;
                life.size     = 0.1f;
                life.position = new Vector2(10 + (i * 20), graphics.PreferredBackBufferHeight - 50);
                life.Draw(spriteBatch);
            }
            spriteBatch.End();

            if (counter > 0)
            {
                spriteBatch.Begin();
                spriteBatch.DrawString(font, "Wave " + wave, new Vector2(graphics.PreferredBackBufferWidth / 2 - 60, 200), Color.White * 0.7f);
                spriteBatch.End();
                counter--;
            }
            spriteBatch.Begin();
            if (lives < 0)
            {
                spriteBatch.DrawString(font, "GAME OVER!", new Vector2(200, graphics.PreferredBackBufferHeight / 2), Color.White);
            }
            spriteBatch.End();

            base.Draw(gameTime);
        }