Пример #1
0
 /// <summary>
 /// Handle any input that needs to be checked on a State-level scope.
 /// </summary>
 protected virtual void HandleInput()
 {
     if (!scheme.IsEmpty())
     {
         if (scheme.IsFired(Commands.Debug))
         {
             this._debug = !_debug;
         }
     }
 }
Пример #2
0
 /// <summary>
 /// Handles any global inputs that you'd like to track, given the commands were added to the Global inputs key already.
 /// </summary>
 private static void HandleGlobalInput()
 {
     Debug = keyListener.IsFired(Commands.Debug);
 }